Direction Cosines to Angle Converter

Compute angles to axes from direction cosines with professional precision and speed. Auto-check unit length, normalize components, and handle rounding gracefully for publication quality. Save each run, export CSV or PDF, and keep audits and records. Includes examples, formulas, and usage notes for clear learning everyday. Confident results, clean design, ready for integration today.

Input

Saved Runs

# l m n α° β° γ° Time

Example Data

Click a row to load inputs.

lmnNotes
100Along +x ⇒ α=0°, β=90°, γ=90°
010Along +y ⇒ α=90°, β=0°, γ=90°
001Along +z ⇒ α=90°, β=90°, γ=0°
0.577350.577350.57735Equal components ⇒ α=β=γ≈54.7356°

Formula Used

For a vector v = (x, y, z), its direction cosines are l = x/‖v‖, m = y/‖v‖, n = z/‖v‖ where ‖v‖ = √(x²+y²+z²).

  • Angles to the coordinate axes (in degrees): α = arccos(l)·180/π, β = arccos(m)·180/π, γ = arccos(n)·180/π.
  • True direction cosines satisfy: l² + m² + n² = 1.
  • If inputs are not unit-length, enable Normalize to convert components into valid direction cosines.

How to Use

  1. Enter l, m, and n values.
  2. Optionally check Normalize if values are raw components.
  3. Choose desired decimal places.
  4. Click Compute Angles to get α, β, γ in degrees.
  5. Click Add to Saved Runs, then export your table as CSV or PDF.

FAQs

They are the cosines of angles between a vector and the three coordinate axes: l = cos α, m = cos β, n = cos γ, always satisfying l²+m²+n²=1 for a unit-length vector.

If your inputs are components, not cosines, their squared sum may differ from 1. Normalizing divides by the magnitude, producing valid direction cosines for accurate angle computation.

Angles use arccos which requires arguments within [-1,1]. The app clamps extreme values after optional normalization to avoid domain errors, but out-of-range inputs usually indicate non-unit vectors.

Yes. Pick the decimals setting (0–10). Results and saved runs reflect the selected precision so your exported CSV/PDF matches your presentation needs.

No. These are angles to coordinate axes, not internal angles of a triangle. They are independent, constrained only through their cosines squaring to one when combined.

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