Calculator Input
The result appears above this form after submission.
Example Data Table
| Example | Input Vector | Magnitude | Unit Vector |
|---|---|---|---|
| 2D Example | ⟨3, 4, 0⟩ | 5 | ⟨0.6000, 0.8000, 0.0000⟩ |
| 3D Example | ⟨2, -3, 6⟩ | 7 | ⟨0.2857, -0.4286, 0.8571⟩ |
| Point-Based Example | A(1,2,1) to B(6,7,9) | 10.6771 | ⟨0.4683, 0.4683, 0.7493⟩ |
Formula Used
A unit vector keeps direction but changes the magnitude to exactly one.
If you use two points, the vector is found first:
Direction cosines come directly from the unit vector components:
How to Use This Calculator
- Select 2D or 3D calculation mode.
- Choose whether you want to enter vector components or two points.
- Type the values into the visible input fields.
- Set the decimal precision you want for the output.
- Click Calculate Unit Vector.
- Read the normalized vector, magnitude, angles, and direction cosines above the form.
- Use the CSV or PDF buttons to save the result.
- Inspect the graph to compare original and unit-vector direction.
Frequently Asked Questions
1. What is a unit vector?
A unit vector is a vector with magnitude equal to one. It shows direction only and removes size, making it useful for geometry, mechanics, graphics, and vector analysis.
2. Why can’t the zero vector be normalized?
The zero vector has magnitude zero. Since normalization divides each component by the magnitude, division by zero occurs, so no valid unit vector exists.
3. Can this calculator work with 2D vectors?
Yes. In 2D mode, the calculator treats the z-component as zero. This lets you normalize planar vectors while still using the same result format.
4. What are direction cosines?
Direction cosines are the cosines of the angles a vector makes with the coordinate axes. For a unit vector, its components directly equal those direction cosines.
5. What if I know two points instead?
Choose the two-point mode. The calculator first builds the vector from point A to point B, then computes its magnitude, normalized form, and axis angles.
6. How is the graph useful?
The graph shows the original vector and the normalized vector from the same origin. It helps confirm that direction stays unchanged while length becomes one.
7. Why does the verification value equal one?
A correct unit vector has length one. Squaring and summing its components gives one, so the dot product of the unit vector with itself should equal one.
8. Where is this calculation commonly used?
Unit vectors appear in coordinate geometry, force analysis, robotics, machine graphics, navigation, electromagnetic fields, and any problem where direction matters more than magnitude.