Car Acceleration Calculator

Enter your car data and choose a method. See acceleration, g-force, and time predictions clearly. Download reports to share, compare, and improve setups later.

Calculation method
Use the simulation method for realistic estimates, including traction and drag limits.
Speed change over time
Acceleration is computed as a constant average over the interval.
Distance and time
Assumes constant acceleration during the time interval.
Simulation inputs
Include driver and fuel for best estimates.
Use wheel power if available; otherwise reduce engine power.
Applied to the entered power before simulation.
Typical: ~0.9 street tire, ~1.2 sport, ~1.6 drag slick.
Cd
Area (m²)
ρ (kg/m³)
Drag force grows with speed squared.
Typical: 0.010–0.015 for road cars on asphalt.
Positive is uphill; negative is downhill.
Start
Target
Smaller steps improve accuracy but increase compute time.
Results
Enter your values and press Calculate to see results.
Example data table
These examples are illustrative and may not match real cars.
Scenario Inputs Output
0 to 100 km/h in 8.5 s v0=0, v1=100 km/h, t=8.5 s a≈3.27 m/s² (≈0.33 g)
0 to 60 mph in 6.2 s v0=0, v1=60 mph, t=6.2 s a≈4.33 m/s² (≈0.44 g)
120 m in 8.5 s from rest v0=0, s=120 m, t=8.5 s a≈3.32 m/s²; v1≈28.2 m/s
Simulation to 100 km/h m=1500 kg, power=220 hp, μ=1.0, Cd=0.30, A=2.2 Time and distance depend on limits and drag
Formula used
1) Speed change over time
a = (v₁ − v₀) / t
v in m/s, t in seconds, a in m/s².
2) Distance and time (constant acceleration)
s = v₀ t + ½ a t²
a = 2 (s − v₀ t) / t²
Also predicts final speed: v₁ = v₀ + a t.
3) Simulation (force & power limits)
At each small speed step, the model limits drive force by traction and power, then subtracts resistive forces.
F_drive = min( μ m g, P_eff / max(v, v_min) )
F_drag = ½ ρ Cd A v²
F_roll = Crr m g cos(θ)
F_grade = m g sin(θ), θ = atan(grade/100)
a = (F_drive − F_drag − F_roll − F_grade) / m
dt = Δv / a, ds ≈ v_avg · dt
This calculator estimates straight-line acceleration. Real results vary with gearing, power curves, launch control, tire temperature, wind, and road surface.
How to use this calculator
  1. Select a calculation method that matches your data.
  2. Enter values using the correct units in each field.
  3. For simulation, set mass, power, traction, and drag inputs.
  4. Click Calculate to view acceleration and timing results.
  5. Use Download CSV or Download PDF for reports.
Article

Acceleration basics you can compare

Car acceleration is the rate of change of speed. Common benchmarks are 0–60 mph (0–96.6 km/h) or 0–100 km/h times, plus peak acceleration in m/s² or “g” (1 g ≈ 9.81 m/s²). This calculator converts units, too, and can simulate a run to compare setups on the same scale.

From power and mass to acceleration

A quick estimate starts with F = m·a, so a = F/m. If you begin with engine power, the tire force at a given speed is roughly F ≈ (P·η)/v, where η is drivetrain efficiency and v is speed. Power itself relates to torque by P = T·ω, so higher rpm can sustain force as speed rises.

Traction limit at the tires

Tires can only transmit so much grip before slipping. The traction ceiling is Fmax = μ·m·g, where μ is the tire–road friction coefficient. Dry performance tires may be near 0.9–1.2, while wet roads are much lower. The simulator caps acceleration whenever demanded force exceeds Fmax.

Aerodynamic drag grows fast

Drag rises with speed squared: Fd = 0.5·ρ·Cd·A·v². Near sea level, air density ρ is about 1.225 kg/m³. Many modern cars sit around Cd 0.25–0.35, with frontal area A near 2.0–2.4 m². At higher speeds, drag reduces available acceleration sharply. Small Cd improvements matter most above 60–70 mph.

Rolling resistance and road grade

Rolling resistance is modeled as Fr = Crr·m·g, with Crr commonly 0.01–0.02 for passenger tires. Hills add gravity along the slope: Fgrade = m·g·sin(θ). A 5% grade adds about 0.05·m·g uphill, increasing times and reducing peak speed for a fixed distance run.

Gearing and speed windows

Gearing matters because wheel force changes with ratio and engine torque. A short first gear can improve launch but may require a shift before 60 mph. Use the graph to spot where acceleration dips; it often aligns with shifts, traction control, or the growing influence of drag.

Using results for planning and testing

For modifications, change one input at a time: mass, power, μ, Cd, or grade. The speed–time curve shows how quickly speed builds; the acceleration curve reveals launch grip and mid‑range pull. Export CSV for logs and PDF for sharing. Compare runs at the same temperature, tires, and consistent fuel load. Treat results as estimates, then validate with real timing.

FAQs

1. What inputs give the most realistic results?

Use measured vehicle mass, drivetrain efficiency, tire μ, and an estimated Cd and frontal area. If you know wheel horsepower, enter that instead of crank power. For timing runs, keep grade at 0% unless you are modeling a real hill.

2. Why does acceleration drop as speed increases?

As speed rises, the same power produces less force because F ≈ P/v. Aerodynamic drag also grows with v², and rolling resistance stays roughly constant. Together, they reduce net force, so the acceleration curve naturally tapers off.

3. How do I estimate tire–road friction (μ)?

Start with 0.9 for good dry street tires, 1.1 for performance summer tires on warm asphalt, and 0.6–0.7 for wet conditions. If the car launches with wheelspin, lower μ until the simulated launch matches what you observe.

4. What does the Plotly graph show?

The speed–time trace shows how quickly the car gains speed. The acceleration–time trace highlights launch grip, mid‑range pull, and any dips from shifts or drag. Hover points to read exact values, and zoom to inspect a specific time window.

5. Can I use this for electric vehicles?

Yes. EVs often have strong low‑speed torque, so traction becomes the limiting factor early. Enter vehicle mass, available power, and a realistic μ. You can also adjust efficiency and drag to match the vehicle’s known 0–60 or 0–100 km/h times.

6. How accurate are 0–60 and quarter‑mile estimates?

They are estimates based on simplified physics and your inputs. Real results vary with tire temperature, launch technique, wind, drivetrain limits, and shifting. Use the calculator for comparisons and sensitivity testing, then confirm with timed runs or data logs.

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Important Note: All the Calculators listed in this site are for educational purpose only and we do not guarentee the accuracy of results. Please do consult with other sources as well.