Recoil Velocity Guide
1) Why recoil velocity matters
Recoil velocity estimates the firearm’s backward speed after discharge. It supports comparisons when changing gun mass, muzzle velocity, or load choice. Many shoulder-fired setups fall near 1–6 m/s in free recoil, while heavier platforms can be lower.
2) Momentum model behind the calculator
The calculator applies conservation of linear momentum. Forward momentum from the projectile and escaping gases must be balanced by equal backward momentum of the firearm. After converting inputs to SI units, recoil speed is computed as total forward momentum divided by gun mass.
3) Projectile contribution
Projectile momentum equals m·v. A 10 g projectile at 800 m/s contributes 8.0 N·s. A 4 g projectile at 900 m/s contributes 3.6 N·s. Because momentum scales linearly with velocity, changes in muzzle speed often produce clear recoil differences.
4) Propellant gas contribution
Propellant gases carry momentum too. A common approximation sets gas exit speed to 1.2–1.7 times projectile speed. With 3 g of gas at 1200 m/s, the gas term adds 3.6 N·s. In light firearms, this can be a substantial fraction of total impulse.
5) Unit handling and conversions
You can enter masses in kg, g, lb, or grains, and velocities in m/s or ft/s. The tool converts everything to kg and m/s, then reports recoil velocity in both systems. Momentum is shown as N·s and also as lb·ft/s for reference.
6) Interpreting recoil energy
Recoil energy uses ½ m v². Since energy scales with velocity squared, small speed changes matter. For a 3.2 kg firearm, 3.0 m/s corresponds to about 14.4 J, while 4.0 m/s corresponds to about 25.6 J. Energy is also shown in ft·lbf.
7) Impulse time and average force
If you provide an impulse time, the calculator estimates average force using F̄ ≈ impulse/Δt. Many recoil impulses occur over milliseconds; 3–8 ms is an assumption without pressure curves. Example: 12 N·s over 4 ms gives about 3000 N average force.
8) Practical limitations and checks
This is a free-recoil estimate. It does not model muzzle brakes, suppressors, moving bolts, springs, or shooter coupling. Use it for consistent comparisons. Check realism by increasing gun mass, setting gas mass to zero, and verifying grains and ft/s inputs.