Estimate efficiency with pace-aware box score inputs. Compare possessions, shooting value, and team context quickly. See balanced performance trends across all major player stats.
This calculator uses a Hollinger-style estimated PER workflow with pace adjustment. Default league values are editable for season-specific tuning.
This page estimates Player Efficiency Rating using a Hollinger-style unadjusted PER structure, then applies a pace correction. It is a practical calculator for game and season analysis, not an official league service.
Estimated workflow:
uPER = weighted positive actions − weighted negative actions, all divided by minutes played.
Pace adjustment = league pace ÷ team pace.
Adjusted PER = uPER × pace adjustment.
Estimated PER = adjusted PER × (15 ÷ league average uPER baseline).
Positive actions include made shots, assists, rebounds, steals, and blocks. Negative actions include missed shots, missed free throws, turnovers, and personal fouls.
| Player | MIN | PTS | FGM | FGA | 3PM | FTM | FTA | AST | TRB | ORB | STL | BLK | TOV | PF |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sample Guard | 34 | 28 | 10 | 18 | 4 | 4 | 5 | 7 | 9 | 2 | 2 | 1 | 3 | 2 |
| Wing Creator | 36 | 24 | 9 | 20 | 3 | 3 | 4 | 6 | 8 | 1 | 1 | 1 | 4 | 3 |
| Interior Finisher | 31 | 20 | 8 | 12 | 0 | 4 | 6 | 3 | 12 | 4 | 1 | 3 | 2 | 4 |
PER summarizes a player’s box score impact into one pace-adjusted number. It rewards efficient scoring, playmaking, rebounding, steals, and blocks while penalizing missed shots, turnovers, and fouls.
No. This is an estimated calculator based on a Hollinger-style framework. It is useful for analysis and comparisons, but official published values may differ because of league-wide calibration details.
Players on faster teams naturally produce more counting stats. Pace adjustment helps compare players more fairly by accounting for possessions available during their minutes.
League environments change over time. Free throw rates, pace, and rebound distribution vary by season, so editable league fields make the estimate more adaptable and realistic.
Yes. You can enter totals from a season, month, or playoff series. Keep the team and league context aligned with the same sample for cleaner comparisons.
uPER is the raw per-minute efficiency estimate. Adjusted PER applies a pace multiplier so players from different team environments can be compared more evenly.
They add context. PER is broad, while Game Score highlights single-game productivity and per-36 rates show output normalized to playing time.
Avoid using PER alone when evaluating defense, spacing, role difficulty, screening, or matchup impact. Combine it with film, lineup data, and possession-based metrics.
Important Note: All the Calculators listed in this site are for educational purpose only and we do not guarentee the accuracy of results. Please do consult with other sources as well.