Loot Table Generator

Create weighted rewards, rarity systems, random modifiers, currencies, boss drops, and exportable loot reports for games and tabletop campaigns.

Generated Loot

Generate a roll to see results.
Items
0
Total Value
0
Table Weight
0
Expected Value
0
ItemCategoryRarityQtyChance / WeightModifiersValue
No generated loot yet.

Table Configuration

0 disables the pity system.

Rarity System

Common
Uncommon
Rare
Epic
Legendary
Mythic

Rarity chance fields are optional guidance. Item-level weights and percentages remain authoritative during generation.

Group and Currency Controls

Item Editor

Add weighted, percentage, guaranteed, unique, quest, equipment, and affix-enabled rewards.

ItemCategoryRarityQtyWeightDrop %ValueFlagsActions

Configuration Management

Example Loot Table

ItemCategoryRarityQuantityWeightDrop ChanceValue
Iron SwordWeaponCommon140Weighted25 Gold
Healing PotionConsumableUncommon1–225Weighted15 Gold
Dragon RingAccessoryLegendary122%800 Gold
Ancient CoinCurrencyRare5–2012Weighted5 Gold

About Loot Tables

What a Loot Table Does

A loot table defines the rewards that may appear after a game event. Designers use loot tables for enemies, treasure chests, quests, shops, crafting nodes, and boss encounters. Each entry can carry a weight, direct percentage, quantity range, rarity, level requirement, value, or special rule. Weighted generation is useful when probabilities should scale automatically. Percentage drops are better when an item must receive an independent roll. Guaranteed entries can always appear while exclusive groups prevent incompatible rewards from appearing together.

Balancing Rarity and Value

Good loot design balances excitement with predictable progression. Common rewards should provide dependable utility without making rare rewards meaningless. Rare, epic, legendary, and mythic items can receive progressively lower weights. Difficulty, player level, luck, and boss multipliers can increase stronger rewards without rewriting every item. A pity threshold can protect players from extremely long unlucky streaks by forcing a high-rarity reward after enough unsuccessful rolls. Expected value is also important because two tables may look similar while producing very different economic outcomes.

How to Use This Generator

Start by naming the table and selecting its game type, source, level, and difficulty. Add items with weights or independent drop percentages. Configure quantity ranges, rarity, values, level restrictions, and equipment properties when needed. Add optional prefixes, suffixes, elements, abilities, and stat modifiers for procedural equipment. Use the validation warning to catch impossible ranges or percentage totals above one hundred percent. Generate several test rolls and review the rarity distribution and expected value. Save the configuration locally when you want to reuse it. Export JSON for backup or sharing. CSV works well for spreadsheets and balancing work. PDF creates a readable report for campaigns, design reviews, or documentation. Repeat testing until the table feels rewarding, understandable, and economically stable.

Frequently Asked Questions

A loot table is a structured list of possible rewards with rules controlling when and how often each reward appears.

Weighted items are selected relative to the total eligible weight. Percentage items receive independent percentage rolls.

A weighted table assigns numeric weights. An item with weight 20 is twice as likely as an item with weight 10 when both are eligible.

Yes. Enable Guaranteed Drop for entries that should always be included when their level requirements are satisfied.

Yes. Disable Allow Duplicates. Unique items are also prevented from repeating within the generated result.

Keep legendary weights or direct percentages low, then test expected value and drop frequency across many rolls.

Yes. The generator includes CSV, PDF, JSON, copy, and print options.

You can change rarity colors, weights, guidance percentages, and the global rarity multiplier.

Yes. Configure the number of rolls and the minimum and maximum items produced by each roll.

Luck increases the effective weight of rarer items more strongly than common items while keeping eligibility rules intact.

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Important Note: All the Calculators listed in this site are for educational purpose only and we do not guarentee the accuracy of results. Please do consult with other sources as well.