Generated Loot
| Item | Category | Rarity | Qty | Chance / Weight | Modifiers | Value |
|---|---|---|---|---|---|---|
| No generated loot yet. | ||||||
Example Loot Table
| Item | Category | Rarity | Quantity | Weight | Drop Chance | Value |
|---|---|---|---|---|---|---|
| Iron Sword | Weapon | Common | 1 | 40 | Weighted | 25 Gold |
| Healing Potion | Consumable | Uncommon | 1–2 | 25 | Weighted | 15 Gold |
| Dragon Ring | Accessory | Legendary | 1 | 2 | 2% | 800 Gold |
| Ancient Coin | Currency | Rare | 5–20 | 12 | Weighted | 5 Gold |
About Loot Tables
What a Loot Table Does
A loot table defines the rewards that may appear after a game event. Designers use loot tables for enemies, treasure chests, quests, shops, crafting nodes, and boss encounters. Each entry can carry a weight, direct percentage, quantity range, rarity, level requirement, value, or special rule. Weighted generation is useful when probabilities should scale automatically. Percentage drops are better when an item must receive an independent roll. Guaranteed entries can always appear while exclusive groups prevent incompatible rewards from appearing together.
Balancing Rarity and Value
Good loot design balances excitement with predictable progression. Common rewards should provide dependable utility without making rare rewards meaningless. Rare, epic, legendary, and mythic items can receive progressively lower weights. Difficulty, player level, luck, and boss multipliers can increase stronger rewards without rewriting every item. A pity threshold can protect players from extremely long unlucky streaks by forcing a high-rarity reward after enough unsuccessful rolls. Expected value is also important because two tables may look similar while producing very different economic outcomes.
How to Use This Generator
Start by naming the table and selecting its game type, source, level, and difficulty. Add items with weights or independent drop percentages. Configure quantity ranges, rarity, values, level restrictions, and equipment properties when needed. Add optional prefixes, suffixes, elements, abilities, and stat modifiers for procedural equipment. Use the validation warning to catch impossible ranges or percentage totals above one hundred percent. Generate several test rolls and review the rarity distribution and expected value. Save the configuration locally when you want to reuse it. Export JSON for backup or sharing. CSV works well for spreadsheets and balancing work. PDF creates a readable report for campaigns, design reviews, or documentation. Repeat testing until the table feels rewarding, understandable, and economically stable.