Calculator Inputs
Formula used
Base material = Piece count × Recipe amount per piece.
Adjusted need = Base material × (1 + Waste %) × (1 + Reserve %) × (1 − Crafting saving %).
Deficit = Adjusted need − Current inventory. Negative values become zero.
Stacks = Deficit ÷ Stack size, rounded up.
Farm hours = Deficit ÷ (Gather rate × Harvest multiplier × Players).
How to use this calculator
Select the building tier first. Enter each planned building piece count. Add waste and reserve percentages for mistakes, design changes, and repairs. Enter your current inventory for each resource. Adjust harvest multiplier, player count, and gather rate. Press Calculate Materials. Review the shortage table. Export the result as a CSV or PDF for clan planning.
Example data table
| Build plan | Tier | Pieces | Waste | Reserve | Use case |
|---|---|---|---|---|---|
| Starter square base | Sandstone | 88 | 8% | 0% | Early shelter |
| Mid clan keep | Stonebrick | 260 | 10% | 5% | Shared storage |
| Mountain fortress | Black Ice | 420 | 12% | 10% | Cold region base |
| Raid bunker | Reinforced Stone | 330 | 15% | 12% | Defensive core |
Planning Conan Materials With Less Guesswork
A strong Conan Exiles base begins with a clear resource plan. Guessing piece counts can waste hours. This calculator turns a layout idea into a farming list before anyone leaves camp today.
Count the Main Structure First
Building plans usually start with foundations. Floors define the footprint. Walls define height and defense. Ceilings, roofs, stairs, pillars, doors, and gates complete the structure. Each item count adds to the total. The selected tier then decides which resources matter most.
Choose a Tier Before Farming
Tier choice changes the farming route. Sandstone needs simple early materials. Stonebrick and insulated wood move the project into crafted parts. Reinforced stone and black ice plans need tougher resources. A large base can quickly turn into many stacks.
Use the Deficit List
The calculator uses piece recipes as planning values. It multiplies every piece by its tier recipe. It then adds waste, reserve, and crafting savings. Current inventory is subtracted from the final need. The result is a clear deficit list.
Keep a Safety Buffer
Waste matters in real play. Builders misplace pieces. Plans change while climbing terrain. Defensive upgrades often add extra doors, fence foundations, or ceilings. A small waste percentage gives the team a safety buffer. A reserve percentage can also support repairs after a purge or raid.
Check Stored Resources
Inventory tracking is just as useful. Many clans already have bricks, wood, reinforcements, resin, or black ice stored. Entering stock prevents over farming. It also shows which single material blocks the build. That makes the next gathering trip more focused.
Estimate Farming Time
The farm time estimate is a planning guide. It uses your resource rate, server harvest multiplier, and player count. It does not replace in-game judgment. Travel distance, encumbrance, tools, enemies, and workstation queues still affect the real schedule.
Plan Before the Build
Use this tool during sketching, not only after the plan is final. Test several tiers. Change counts after each design pass. Compare the results before committing rare materials. A planned build usually feels calmer. It needs fewer emergency runs. It also lets every clan member know exactly what to gather next.
For solo builders, it can make ambition match storage space, travel limits, and available crafting fuel before construction begins at dusk.
FAQs
Is this calculator for official Conan Exiles servers?
It can help official server players, but it uses planning values. Always compare rare items with your current in-game recipe screen before a major build.
Can I use it for modded servers?
Yes. Use the waste, reserve, crafting saving, harvest multiplier, and inventory fields to match custom server conditions more closely.
Why are recipe values called planning assumptions?
Games and servers can change recipes. Mods can also override costs. The calculator is built for planning, farming estimates, and clan coordination.
What does the waste factor do?
Waste factor adds extra material for misplaced pieces, layout changes, and terrain adjustments. It prevents the plan from being too tight.
What is the repair reserve?
Repair reserve adds extra materials after waste. It is useful when the base needs future repairs after purges, raids, or redesigns.
How does inventory affect the result?
Inventory is subtracted from the adjusted need. The final deficit shows what you still need to farm or craft.
How are stacks calculated?
Stacks equal the material deficit divided by your selected stack size. The value is rounded up for storage planning.
Can this estimate farming time?
Yes. It divides the shortage by gather rate, harvest multiplier, and number of players. Travel and danger are not included.
Does the calculator include doors and gates?
Yes. Doors and gates have separate count fields. They help include access points, airlocks, and defensive entries in the material plan.
Can I export the material list?
Yes. Use the CSV button for spreadsheet planning. Use the PDF button for a simple shareable report.
Should I calculate before drawing the final layout?
Yes. Early estimates show whether the tier is realistic. They also reveal which resources need the longest farming route.