Advanced Gear Input Panel
Gear Score Breakdown Graph
Example Data Table
| Gear Type | Speed | Crit Chance | Crit Damage | Attack % | Score Type |
|---|---|---|---|---|---|
| Speed Set Weapon | 18 | 8% | 14% | 16% | High DPS Gear |
| Health Set Armor | 10 | 0% | 0% | 0% | Tank Gear |
| Critical Set Ring | 12 | 11% | 18% | 20% | Damage Gear |
Formula Used
This calculator uses weighted engineering-style scoring. It converts each substat into a comparable score. Speed receives a strong weight because it affects turn order. Critical chance and critical damage receive damage weights. Flat stats receive smaller normalized values.
Raw Score = Percent Stats + Critical Score + Speed Score + Flat Score
Final Gear Score = Raw Score × Level Factor × Enhancement Factor × Hero Fit Factor + Set Bonus + Reforge Gain
Speed Score = Speed × 2
Critical Score = Critical Chance × 1.5 + Critical Damage × 1.1
Flat Score = Flat Attack ÷ 10 + Flat Health ÷ 60 + Flat Defense ÷ 6
How to Use This Calculator
Enter the gear level, enhancement level, main stat, and all substats. Add the set bonus score if the item completes a useful set for your hero. Use hero fit to show how well the item matches your unit. For example, damage dealers need attack, critical chance, critical damage, and speed. Tanks may value health, defense, resistance, and speed more.
Press the calculate button. The result appears above the form. Review the gear score, efficiency, rating, and projected reforged score. Use the chart to see which stat group contributes most. Download the report as CSV or PDF when you want to save or compare several gear pieces.
Epic Seven Gear Evaluation Guide
Why Gear Scoring Matters
Epic Seven gear can look confusing because every item has several moving parts. Level, set, main stat, substats, rolls, and hero needs all matter. A simple score helps compare items quickly. It also reduces waste. Upgrade materials are limited. Gold is also limited. A structured calculator helps you decide before spending.
Engineering Style Gear Thinking
This calculator treats gear like a performance system. Every stat is a measurable input. Each input receives a practical weight. Speed has a strong value because it controls turn order. Critical stats matter for damage units. Health and defense help bruisers and tanks. Effectiveness improves debuff reliability. Resistance improves control protection. Flat stats are included, but they receive lower value.
Hero Fit Is Important
A high score item is not always best for every hero. A fast damage necklace may be poor for a pure tank. A high health armor may be weak for a cleaver. The hero fit field solves this problem. Increase it when the item supports the chosen build. Lower it when the stats are technically high but poorly matched.
Upgrade and Reforge Planning
Reforging can improve an already strong item. It should not rescue a bad item. Use the projected reforge gain field carefully. Add a realistic gain only when the item has useful rolls. Compare current score and reforged score together. This gives a better long term view.
How to Read the Result
Scores below moderate range are usually temporary. Mid scores can support early and mid game teams. Strong scores are useful for many builds. Excellent scores deserve protection and reforging. The chart helps reveal stat balance. If one category dominates, check whether that category suits the hero. Good gear is not only high rolled. It is also focused, efficient, and useful.
FAQs
1. What does this gear calculator measure?
It estimates gear value using weighted substats, gear level, enhancement level, set bonus, hero fit, and reforge gain.
2. Is this an official Epic Seven score?
No. It is a practical scoring model. It helps compare gear pieces, but final decisions should consider your hero and team plan.
3. Why is speed weighted highly?
Speed affects turn order, tempo, and control. Many builds need speed, so this calculator gives it a strong scoring weight.
4. Should flat stats always be ignored?
No. Flat stats can help some heroes. However, percentage stats usually scale better, so flat stats receive lower normalized scores.
5. What is hero fit percentage?
Hero fit shows how well the gear matches the intended unit. Raise it for ideal stats. Lower it for mismatched gear.
6. How should I use set bonus score?
Add a higher bonus when the set directly improves the build. Use a lower value when the set is incomplete or less useful.
7. What score is good for endgame gear?
A score above 95 is treated as excellent here. However, strong synergy can make a slightly lower score valuable.
8. Can I export my result?
Yes. Use the CSV button for spreadsheet tracking. Use the PDF button for a simple report or build archive.