Plan battles optimize potions choose oils and balance signs with a flexible build calculator that forecasts damage defense toxicity and durations using transparent formulas exportable results and practical examples so you can tweak every stat and craft the ultimate monster hunter loadout tailored to your preferred difficulty and playstyle for fast reliable theorycrafting sessions
| Level | Base Dmg | APS | Crit% / CritDmg% | Non‑Crit Dmg | E[Hit] | DPS | Vitality | Eff. Vitality | Potion Dur (s) | Toxicity After | Over Limit? |
|---|---|---|---|---|---|---|---|---|---|---|---|
| No calculations yet. Enter inputs and press Compute. | |||||||||||
Dmg Mult = (1 + General%) × (1 + PotionAtk%) × OilMult where OilMult = 1 if oil not matched, else 1 + Oil%.NonCrit = BaseDmg × DmgMult × (1 − EnemyDR).E[Hit] = NonCrit × [ (1 − Crit%) + Crit% × (1 + CritDmg%) ].DPS = E[Hit] × AttacksPerSecond.EffHP ≈ Vitality ÷ (1 − ArmorDR).Duration = BaseDuration × (1 + DurationBonus%).ToxicityAfter = CurrentTox + PotionTox + Decoctions × EachDecoctionTox; Over‑limit if ToxicityAfter > ToxicityLimit.Absorb% ≈ SignIntensity% (demonstrative only, tune as desired).These formulas are simplified approximations intended for theorycrafting convenience, not exact in‑game reverse‑engineering.
| Scenario | Level | Base Dmg | APS | Crit% / CritDmg% | Non‑Crit Dmg | E[Hit] | DPS | Potion Dur (s) | Toxicity After |
|---|---|---|---|---|---|---|---|---|---|
| Early Game Fast Attacks vs. Bandits | 8 | 165 | 2.00 | 12.0 / 40.0 | 194.9 | 204.3 | 408.5 | 60.0 | 25.0/100 |
| Mid Game Thunderbolt + Necrophage Oil | 18 | 320 | 1.90 | 18.0 / 60.0 | 541.2 | 599.6 | 1,139.3 | 72.0 | 70.0/100 |
| Late Game Crit Build vs. Armored | 35 | 540 | 1.70 | 38.0 / 110.0 | 599.5 | 850.1 | 1,445.2 | 78.0 | 110.0/100 |
Important Note: All the Calculators listed in this site are for educational purpose only and we do not guarentee the accuracy of results. Please do consult with other sources as well.