Calculator Inputs
Enter your current game settings. Then choose a target game, DPI, FOV, ADS, and scope multiplier.
Sensitivity Comparison Graph
The chart compares base target sensitivity, FOV adjusted sensitivity, monitor match sensitivity, ADS, and scoped values.
Formula Used
Source eDPI: eDPI = DPI × sensitivity
cm per 360: cm/360 = (360 × 2.54) ÷ (DPI × sensitivity × yaw)
Target sensitivity: target sensitivity = (360 × 2.54) ÷ (target DPI × target yaw × cm/360)
FOV adjustment: FOV sensitivity = target sensitivity × tan(target FOV ÷ 2) ÷ tan(source FOV ÷ 2)
ADS and scope: mode sensitivity = target sensitivity × mode multiplier
How to Use This Calculator
- Select the game where your current aim feels comfortable.
- Enter your current DPI and in-game sensitivity.
- Select the game where you want a matching setup.
- Enter target DPI, yaw, FOV, ADS, and scope values.
- Press the calculate button.
- Use the target sensitivity inside your new game.
- Download the CSV or PDF to save your setup record.
Example Data Table
| Player Type | DPI | Source Sens | Yaw | Approx cm/360 | Training Focus |
|---|---|---|---|---|---|
| Low sensitivity aimer | 800 | 1.00 | 0.022 | 51.95 | Tracking and stability |
| Balanced aimer | 800 | 1.50 | 0.022 | 34.64 | Flicks and target switching |
| Fast wrist aimer | 1600 | 1.20 | 0.022 | 21.65 | Quick turns and reaction shots |
| Scoped specialist | 800 | 0.80 | 0.022 | 64.94 | Precision and holding angles |
Why Aim Sensitivity Matters
Good aim starts with repeatable movement. A small change in sensitivity can change every flick, track, and recoil pull. This calculator helps you compare mouse settings with a shared distance standard. It turns game settings into centimeters per full turn. That number is easier to understand than raw sensitivity. It also travels well between games.
Build A Stable Baseline
Players often copy settings from professionals. That can be useful, but it is not enough. Your desk space, hand style, mouse weight, and role matter. A low value gives more arm movement. A high value gives faster turns. The best setting lets you clear angles, recover aim, and stay relaxed.
DPI And eDPI
DPI is the mouse sensor value. In game sensitivity is the software multiplier. eDPI multiplies both values together. It helps compare players inside one game. It does not always compare different games, because each game may use a different yaw value. That is why yaw conversion is included here.
FOV And Scoped Aim
Field of view changes how fast movement feels on screen. A wider view can make the same distance feel slower. A narrow scoped view can feel faster or more sensitive. The FOV option gives a practical scaling estimate. ADS and scoped multipliers help you test rifle, sniper, or zoom habits.
Use Results In Practice
After calculating, test the new value in a calm routine. Start with tracking. Then try target switching. Finish with short flicks. Keep one setting for several sessions. Do not change values after every bad match. Review misses and adjust only when a pattern appears.
Train Like A Pro
Consistent settings support better feedback. You learn how far the mouse should travel. You also learn when tension hurts control. Save the CSV for records. Export the PDF for coaching notes. Use the chart to compare hipfire, ADS, scoped, and FOV adjusted values before choosing your final setup. Treat the result as a controlled starting point. Your grip, fatigue, mousepad texture, and posture still matter. If the value feels close, change it by small steps. Measure again after practice, not during tilt or frustration. Keep notes for steady progress.
FAQs
What does cm per 360 mean?
It means the mouse distance needed to turn your view exactly one full circle. It is useful because it compares sensitivity across games without relying only on raw numbers.
Why does yaw matter?
Yaw defines how many degrees your view moves per mouse count. Two games can use the same sensitivity number but feel different because their yaw values differ.
Is eDPI enough for game conversion?
eDPI is helpful inside one game. It is not always enough across different games. Yaw, FOV, ADS scaling, and scope multipliers can change the final feel.
Should I use FOV adjusted sensitivity?
Use it when the target game has a very different field of view. It gives a screen-feel estimate, but you should still test the result in real practice.
What is a good sensitivity for aiming?
A good value lets you track smoothly and turn without strain. Many players prefer enough desk space for stable arm movement and enough speed for quick reactions.
How should I set ADS sensitivity?
Start near your target sensitivity, then lower it if zoom aim feels shaky. A multiplier between 0.70 and 1.00 often works for controlled aiming.
Can I use this for any game?
Yes, if you know the DPI, sensitivity, yaw, and FOV values. Use the custom option when your game is not listed in the preset menu.
How often should I change sensitivity?
Do not change it after every poor match. Keep one value for several sessions, review your misses, and adjust only when a clear pattern appears.