DnD 5e Armor Class Calculator

Build accurate armor class totals with every common defense modifier. Compare armor choices quickly here. Save clean encounter ready results for your character sheet.

Calculator

Example Data Table

Build Armor Method Ability Scores Bonuses Expected AC
Rogue scout Studded leather Dex 18 No shield 16
Shield cleric Scale mail Dex 14 Shield 18
Plate fighter Plate armor Dex ignored Shield, Defense style 21
Barbarian guard Unarmored Defense Dex 16, Con 16 Shield 18

Formula Used

Ability modifier: floor((ability score - 10) / 2).

Normal AC: armor base + allowed Dexterity modifier + shield + active bonuses.

Light armor: armor base + full Dexterity modifier.

Medium armor: armor base + Dexterity modifier, capped at 2. Medium Armor Master can raise the cap to 3.

Heavy armor: armor base. Dexterity is not added.

Mage Armor: 13 + Dexterity modifier + shield + active bonuses.

Barbarian Unarmored Defense: 10 + Dexterity modifier + Constitution modifier + shield + active bonuses.

Monk Unarmored Defense: 10 + Dexterity modifier + Wisdom modifier + active bonuses. A shield normally invalidates it.

How to Use This Calculator

Select the AC method first. Pick the armor item when normal armor is used. Enter ability scores, not ability modifiers. Choose shield, feats, spells, magic items, and cover. Press the calculate button. The result appears above the form and below the header. Use CSV or PDF buttons to save the result.

Armor Class Guide

Understanding Armor Class

Armor Class is the target number an attacker must meet. A higher value makes hits less likely. This calculator helps you check that number before play. It follows common fifth edition patterns. It also lets you add table specific bonuses.

Why AC Changes

AC can change during a fight. Armor gives a base value. Dexterity may add to it. Medium armor limits that Dexterity gain. Heavy armor normally ignores Dexterity. Shields add a steady bonus when equipped. Cover can raise AC against some attacks. Spells and class features can raise it for a short time.

Using the Tool at the Table

Pick the method that matches your character. Choose the armor item or enter a custom base. Add ability scores, not modifiers. The tool converts each score for you. Select a shield when one is held. Add magic item bonuses only when they apply. Then include cover, spells, and feature bonuses. The result shows each part of the total.

Rules Notes

Unarmored Defense is special. A barbarian uses Dexterity and Constitution. A monk uses Dexterity and Wisdom. A monk loses that feature while using a shield. Mage Armor uses a base of thirteen plus Dexterity. Natural armor often uses thirteen plus Dexterity. Some races or monsters use fixed bases. A Tortle style base is seventeen and ignores Dexterity.

Practical Advice

Treat temporary bonuses carefully. The Shield spell adds five only for its duration. Haste adds two while the spell lasts. Cover applies only from the right angle. A shield bonus needs a free hand and an equipped shield. Magic armor and magic shields stack because they improve different items. Many protection items also stack unless a rule says otherwise.

Checking Builds

Use the example table to compare armor choices. A rogue may prefer studded leather and high Dexterity. A cleric may prefer medium armor and a shield. A fighter may use plate, a shield, and Defense style. The best AC depends on cost, stealth, strength, and story. Always confirm final rulings with your Dungeon Master. For monsters, enter the printed base and choose no Dexterity when needed. This keeps homebrew creatures simple. Store exports after level ups, loot changes, and major spell choices between long campaign sessions.

FAQs

What does AC mean in DnD 5e?

AC means Armor Class. It is the attack roll number an enemy must meet or beat to hit your character with an attack.

Do I add Dexterity to every armor type?

No. Light armor adds full Dexterity. Medium armor caps it. Heavy armor ignores it. Special features may use different rules.

Does a shield stack with armor?

Yes. A normal shield adds 2 AC while equipped. Magic shield bonuses can add more when your table allows that item.

Can Mage Armor work with a shield?

Usually yes. Mage Armor requires no worn armor. A shield is held, not worn armor, so the shield bonus can apply.

Why is my medium armor Dexterity capped?

Medium armor allows only part of your Dexterity modifier. The usual cap is 2. Medium Armor Master can raise it to 3.

Does cover always increase AC?

No. Cover applies only when the attack passes through that cover. Half cover adds 2. Three-quarters cover adds 5.

Can I use monk defense with a shield?

Not normally. Monk Unarmored Defense requires no armor and no shield. This calculator warns you and removes the shield bonus.

Are temporary spells included in final AC?

Yes, when selected. Shield, Haste, Warding Bond, and custom bonuses are added. Remove them when their duration ends.

Related Calculators

Paver Sand Bedding Calculator (depth-based)Paver Edge Restraint Length & Cost CalculatorPaver Sealer Quantity & Cost CalculatorExcavation Hauling Loads Calculator (truck loads)Soil Disposal Fee CalculatorSite Leveling Cost CalculatorCompaction Passes Time & Cost CalculatorPlate Compactor Rental Cost CalculatorGravel Volume Calculator (yards/tons)Gravel Weight Calculator (by material type)

Important Note: All the Calculators listed in this site are for educational purpose only and we do not guarentee the accuracy of results. Please do consult with other sources as well.