About This Gen 3 Catch Tool
Gen 3 capture math can feel hidden during play. This calculator turns those checks into clear numbers. It uses health, catch rate, ball choice, status, and attempts. The result helps compare a throw now with another move first. It also shows modified value, shake chance, repeat chance, and expected throws.
Why Health Matters
Lower health improves the main catch value. The formula rewards careful damage more than guessing. A target at one health is much easier. The same target near full health is harder. This tool guards against invalid health entries. Current health cannot exceed maximum health. Very small health values are handled safely. You can test many health points quickly.
Ball And Status Choices
Ball multipliers change the final value before shake checks. Ultra, Timer, Repeat, Net, Dive, and Nest can differ greatly. Some balls need extra details. Timer uses turn count. Nest uses target level. Net checks water or bug targets. Dive checks the battle context. Status also matters. Sleep and freeze give the strongest normal bonus. Poison, burn, and paralysis give a smaller bonus. No status keeps the value unchanged.
Using The Output
The single throw chance estimates one ball. The attempt chance estimates repeated throws. Expected throws gives the average number needed. It is not a promise. Random results can arrive early or late. Shake lines show how far failed throws may go. They help explain suspense during capture attempts. Still, the catch chance is the main result.
Planning Better Captures
Use the example table to learn common patterns. Try a high catch rate target first. Then lower health and add status. Next compare several balls. This shows how each input changes the chance. For risky targets, increase attempts and review repeat chance. For rare targets, choose safer health and reliable status. Select the strongest valid ball. The calculator is built for planning and quick comparison. It keeps values visible, so decisions stay easy to audit.
Good Input Habits
Use the exact maximum health whenever possible. Estimate current health from the bar only when needed. Keep turn count realistic for Timer Ball tests. Check every conditional option before exporting. Small input changes can move the final percentage. Save results often.