Advanced DPI Calculator Form
Example Data Table
These examples use the default horizontal yaw value of 0.022.
| DPI |
Sensitivity |
eDPI |
cm per 360 |
Target DPI |
Target Sensitivity |
| 400 |
2.00 |
800 |
51.95 |
800 |
1.00 |
| 800 |
1.00 |
800 |
51.95 |
400 |
2.00 |
| 1600 |
0.50 |
800 |
51.95 |
800 |
1.00 |
| 800 |
1.25 |
1000 |
41.56 |
400 |
2.50 |
Formula Used
Effective DPI: effective DPI = mouse DPI × input multiplier
eDPI: eDPI = effective DPI × sensitivity
Degrees per count: degrees per count = sensitivity × m_yaw × input multiplier
Counts for 360: counts = 360 ÷ degrees per count
cm per 360: cm/360 = (counts ÷ mouse DPI) × 2.54
Target sensitivity: target sensitivity = current eDPI ÷ target effective DPI
Desired sensitivity: sensitivity = 914.4 ÷ (desired cm × DPI × multiplier × m_yaw)
How to Use This Calculator
- Enter your mouse DPI.
- Enter your current CS GO sensitivity.
- Add a target DPI when changing mouse settings.
- Keep m_yaw at 0.022 unless you changed it.
- Select raw input based on your setup.
- Add a desired cm per 360 if you want a target feel.
- Press calculate to view results above the form.
- Use CSV or PDF export for records.
Understanding DPI Settings in CS GO
Why DPI Matters
DPI means dots per inch. It describes how many mouse counts are produced during one inch of movement.
CS GO sensitivity then multiplies that movement. The result is eDPI. This value helps compare setups.
Two players can use different DPI values and still have the same final aim speed.
Why eDPI Is Useful
eDPI gives a single number for mouse speed. A player using 400 DPI and 2 sensitivity has 800 eDPI.
A player using 800 DPI and 1 sensitivity also has 800 eDPI. Their turn speed is the same.
This makes sensitivity matching simple when you change mouse hardware.
Why cm per 360 Helps
cm per 360 shows real desk movement. It tells you how far the mouse must travel for one full turn.
This is easier to feel than eDPI alone. A higher cm value means slower aim. A lower value means faster aim.
Many players use this value to keep muscle memory steady.
Using Target DPI
The target DPI field helps when you switch DPI. The calculator keeps your same eDPI.
It then gives the new sensitivity value. This avoids guessing. It also prevents accidental speed changes.
Use the result before changing your practice routine.
Raw Input and Pointer Speed
Raw input usually ignores desktop pointer speed. That keeps mouse movement cleaner.
When raw input is disabled, pointer speed can change the effective movement.
This calculator includes that option for advanced checks. Use raw input when you want more direct control.
Better Practice Notes
Do not change sensitivity after every bad match. Test one setup for several sessions.
Track your eDPI, cm per 360, and scoped values. Save results with the export buttons.
Good records make aim training more consistent and easier to review.
FAQs
1. What is eDPI in CS GO?
eDPI is mouse DPI multiplied by in-game sensitivity. It gives one number for comparing aim speed across different DPI settings.
2. What is cm per 360?
cm per 360 is the mouse travel needed for one full in-game turn. Higher values feel slower and more controlled.
3. What m_yaw value should I use?
Most players should use 0.022. Change it only if your game configuration uses a custom horizontal yaw value.
4. Can this match sensitivity after changing DPI?
Yes. Enter your current DPI and sensitivity. Then enter the new target DPI. The calculator returns the matching sensitivity.
5. Does raw input affect the result?
Yes. When raw input is enabled, desktop pointer speed is ignored. When disabled, the selected pointer multiplier is included.
6. What is zoom sensitivity ratio?
Zoom sensitivity ratio estimates scoped aim behavior. It helps compare hip-fire and scoped eDPI or scoped cm per 360.
7. Should I use low or high eDPI?
Use the range that supports your control. Lower eDPI favors arm aim. Higher eDPI favors quicker wrist movement.
8. Why export the result?
Exports help you save settings before testing changes. You can compare old and new setups without relying on memory.