Dungeoneering XP Per Floor Calculator

Plan every dungeon floor with adjustable reward factors. Review penalties, bonuses, boosts, and run totals. Export clear results for dungeon tracking and planning today.

Enter Floor Details

Formula Used

Estimated base XP = floor number × average of level and prestige × 18.

Base XP = manual base XP, when entered. Otherwise, estimated base XP is used.

Party multiplier = 1 + ((party size - 1) × party bonus percent ÷ 100).

Before penalty XP = base XP × complexity multiplier × size multiplier × party multiplier × positive modifier multiplier.

Penalty percent = guide penalty + death count × death penalty + repeat penalty. It is capped at 100%.

XP per floor = before penalty XP × penalty factor × boost multiplier × double event multiplier.

How to Use This Calculator

Enter your floor number, level, prestige, and optional manual base XP. Pick the floor size. Add complexity, party, room, puzzle, penalty, death, and boost values. Enter a target if you want a floor count estimate. Press calculate. Then export the result as a CSV or PDF file.

Example Data Table

Floor Level Prestige Size Complexity Deaths Boost Estimated XP
308030Medium100%03%48,900
359035Large100%18%92,140
4210542Large110%015%161,240

Smart Floor XP Planning

Dungeoneering rewards can change from one floor to another. A player may clear the same theme twice and still see different totals. Prestige, floor number, complexity, party setup, deaths, guide mode, bonus rooms, and temporary boosts all affect the final value. This calculator keeps those parts visible. It helps you test a floor before you commit time.

Why The Calculator Helps

The tool accepts a manual base reward or builds an estimated base from floor number, skill level, and prestige. This makes it useful for real logs and quick planning. You can model small, medium, or large floors. You can apply party gains, bonus room completion, puzzle bonuses, guide penalties, and death deductions. You can also include double experience, card boosts, clan boosts, and other multipliers.

Planning More Than One Run

One floor is rarely the full goal. Many players need to compare chains of runs. Enter the repeat count to estimate total experience. Add average clear time to see experience per hour. Add current and target experience to see how many similar floors may be needed. These values help you choose between safe clears and faster risky clears.

Reading The Results

The final result shows adjusted experience per floor, total experience, penalty loss, bonus gain, floors needed, and hourly pace. The breakdown separates base value, positive modifiers, and negative modifiers. This makes the answer easier to audit. If a value looks too high, reduce the boost fields. If a run feels too punishing, increase deaths or guide penalty.

Better Use For Training

This page is best used as a planning model. Game systems may include hidden rounding or special events. Your actual reward can vary. Still, a clear estimate is useful. It supports training routes, party comparison, floor size decisions, and progress tracking. Export the result when you want to keep a training log.

Accuracy Tips

Use values from your latest completed floor when possible. Keep one preset for solo floors and another for parties. Change only one field at a time during comparison. That makes the effect clear. Save exported files by date, floor range, and team size. A simple archive can reveal which route gives steadier gains over time for your account today.

FAQs

What is base XP?

Base XP is the starting reward before size, party, penalty, and boost changes. Enter a manual value when you know your game reward. Leave it at zero when you want the calculator to estimate it.

Why is my result different from the game?

This is a planning model. The game may use hidden rounding, special floor rules, event changes, or account-specific rewards. Use your latest real floor data for the closest estimate.

How does floor size affect XP?

Small floors use a lower multiplier. Medium floors use a neutral multiplier. Large floors use a higher multiplier. You can adjust your other fields to match real results.

What does prestige mean here?

Prestige is used in the estimated base reward. Higher prestige usually means a stronger base estimate. If you already know your base XP, enter it manually instead.

How are deaths handled?

The calculator multiplies death count by the death penalty percent. That value is added to other penalties. Total penalty is capped at 100 percent.

Can I calculate several floors?

Yes. Enter the number of floors in the run count field. The calculator multiplies XP per floor by that number and estimates total time.

What is XP per hour?

XP per hour compares reward against clear time. It divides XP per floor by minutes per floor, then multiplies by sixty.

Why include CSV and PDF exports?

Exports help save training plans. Use CSV for spreadsheets. Use PDF for simple sharing, printing, or keeping a fixed record of one calculation.

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Important Note: All the Calculators listed in this site are for educational purpose only and we do not guarentee the accuracy of results. Please do consult with other sources as well.