EVE Online Industry Calculator

Enter blueprint, market, and facility values. Review material demand, sales taxes, broker fees, and profit. Plan safer EVE Online production with clearer industry numbers.

Calculator Form

Example Data Table

Product Runs Material Cost Sale Price Index Result Use
Rifter Hull Batch 10 1,200,000 ISK 1,800,000 ISK 4.5% Checks simple ship production profit.
Module Batch 50 85,000 ISK 135,000 ISK 2.2% Tests fast market turnover.
Advanced Component 20 420,000 ISK 690,000 ISK 5.1% Includes invention and hauling risk.

Formula Used

Material factor = max(0.01, 1 - ME% / 100 + waste% / 100)

Total material cost = (base material cost + extra material cost) × material factor × runs

Industry fees = job cost base × runs × (system index% + facility tax% + surcharge%) / 100

Expected units = runs × units per run × success probability

Revenue = expected units × sale price per unit

Market fees = revenue × (broker fee% + sales tax%) / 100

Profit = revenue + recovered value - total material cost - industry fees - market fees - fixed costs

Break-even price = build cost before market fees / expected units after fee adjustment

Calendar hours = base hours × runs × time factor / active slots

How To Use This Calculator

Enter the product and blueprint names first. Add the number of planned runs and units made per run. Enter current material prices from your preferred market source. Add material efficiency, waste buffer, system index, facility tax, and surcharge values. Then enter sale price, broker fee, sales tax, hauling cost, setup cost, invention cost, and recovered value. Use success probability for invention or chance based planning. Add time values to estimate profit per hour. Press the calculate button. The result appears above the form and below the header section.

Industry Planning Guide

EVE Online industry rewards planning. A small price error can erase a strong blueprint bonus. This calculator helps builders test a job before materials are bought. It combines production volume, material efficiency, extra costs, job fees, market charges, and expected success. The result shows cost, revenue, margin, return, and profit per hour.

Material Control

Material cost starts with the base material value per run. Extra material cost can include datacores, fuel, reactions, hauling inputs, or bought components. Material efficiency reduces the base need. Waste adds risk for rough estimates. The calculator uses one effective material factor. This keeps planning simple, yet useful for many product types.

Job Fees

Industry fees depend on a cost base and local cost index. Facility tax and surcharge fields let you model structures, NPC stations, and owner rates. A busy system can look profitable until the installation cost is included. Testing several index values can show whether moving the job is worth the effort.

Market Outcome

The sale price field estimates gross income. Broker and sales tax fields reduce that income. The calculator also finds a break-even price after market fees. This is useful when sell orders move quickly. It can show the lowest safe price before a job becomes a loss.

Time and Slots

Production time matters because capital stays locked in materials. The tool applies time efficiency, rig time bonuses, and a structure multiplier. It also divides calendar time by the number of active slots. This gives a practical profit per hour. Builders can compare fast jobs against slower, higher margin products.

Risk and Success

Some advanced chains depend on invention or chance based steps. The success probability field lowers expected output. It does not change material spending, because the inputs are still consumed in the estimate. This expected value approach is helpful for comparing T2 jobs, rare hulls, modules, and invention plans.

Better Decisions

Use current market prices when possible. Add hauling, setup, contract, and reserve costs. Keep taxes realistic. Recalculate when prices change. A profitable build today can become weak tomorrow. Save the CSV for records. Download the PDF when sharing a plan with partners. Good industry work depends on measured costs, not guesses, and careful price checks.

FAQs

What does this industry calculator estimate?

It estimates material cost, industry fees, market fees, revenue, profit, margin, break-even price, production time, and profit per hour for planned EVE Online jobs.

Does it use live market prices?

No. You enter the market values manually. This keeps the calculator simple and flexible for any region, station, structure, or private price source.

How should I enter material cost?

Enter the base material cost for one run. Add datacores, reactions, fuel, bought components, or other per-run expenses in the extra material field.

What is success probability for?

Use it for invention, experimental chains, or risky estimates. It reduces expected output while keeping cost assumptions included in the calculation.

Why is break-even price useful?

It shows the lowest estimated sale price needed after market fees. This helps you avoid selling below your real production cost.

Can I include hauling costs?

Yes. Add hauling, contract, setup, or logistics costs in the fixed cost fields. These expenses can change the final profit quickly.

How is profit per hour calculated?

The calculator estimates adjusted production hours, divides by active slots, then divides profit by calendar hours. It helps compare different jobs.

Can I download the result?

Yes. Use the CSV button for spreadsheet records. Use the PDF button for a quick report you can save or share.

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Important Note: All the Calculators listed in this site are for educational purpose only and we do not guarentee the accuracy of results. Please do consult with other sources as well.