Formula Used
Output Units = Runs × Units Per Run.
Material Multiplier = (1 - Blueprint ME %) × (1 - Skill Material Bonus %) × (1 - Structure Material Bonus %).
Adjusted Material Quantity = Ceiling(Base Quantity Per Run × Runs × Material Multiplier).
Total Material Cost = Sum of Adjusted Material Quantity × Unit Material Price.
System Fee = Estimated Item Value × Output Units × System Cost Index %.
Facility Tax = Estimated Item Value × Output Units × Facility Tax %.
Market Costs = Gross Revenue × Broker Fee % + Gross Revenue × Sales Tax %.
Net Profit = Gross Revenue - Total Material Cost - Job Charges - Market Costs.
Break Even Sale Price = Production Cost ÷ Output Units ÷ (1 - Market Fee Rate).
Profit Per Hour = Net Profit ÷ Adjusted Total Job Hours.
This is a planning model. Actual in-game rounding can vary by blueprint, activity, structure, and material line.
How To Use This Calculator
Enter the item name first. Add the number of planned runs. Add output units per run from the blueprint. Enter the expected sale price per unit. Use realistic sell prices from your chosen market.
Next, enter estimated item value, base job time, blueprint efficiency, structure bonuses, and system index. Then fill each material quantity and price. Use the extra material row for components, purchased parts, reaction inputs, or imported cost groups.
Press the calculate button. The result appears below the header and above the form. Review material cost, job charges, market costs, margin, break even price, and profit per hour. Export the CSV for spreadsheets. Export the PDF for a quick record.
Manufacturing planning for New Eden
Manufacturing in Eve Online rewards careful numbers. A profitable job can become weak after taxes, broker fees, hauling losses, or wasted minerals. This calculator gives a focused planning sheet before you start a factory job. It combines blueprint efficiency, facility bonuses, skill effects, market prices, and job charges in one view. Use it for ships, modules, rigs, ammunition, reactions, or any item with a known material list.
Why costs move
The largest cost usually comes from materials. Mineral prices change often. Trade hubs can also differ by region. A blueprint with better material efficiency reduces required inputs. Structures and skills can reduce more. The tool applies those reductions as a planning multiplier. Real game jobs may round each material line, so keep a small safety buffer. Installation fees also matter. They depend on estimated item value, local cost index, and facility settings. Sales costs appear after production. Broker fees and sales tax reduce the cash you keep.
Using the results
Start with one item. Enter the units made per run, planned runs, sell price, and base time. Add material quantities and prices for each resource. Then add blueprint, skill, structure, market, and facility values. Submit the form. The summary shows adjusted material cost, revenue, job charges, taxes, net profit, margin, return on cost, break even price, and profit per hour. These outputs help compare blueprints quickly.
Better factory decisions
A good industry plan is not only about profit. It must fit your hauling capacity, market depth, capital limit, and production slot time. High margin items may sell slowly. Low margin items may move every day. Run several scenarios before buying materials. Compare trade hub prices with local buy orders. Recalculate after market swings. Save the CSV for spreadsheets. Use the PDF for records. Clear records make repeat production easier and reduce costly guessing.
Common checks before building
Check volume before you haul minerals. Check average daily sales before setting batch size. Check order fees before undercutting rivals. Check taxes before hauling to another station. Check slot time before starting long chains. Check your wallet buffer before buying inputs. Small checks protect profit. They also help you notice weak jobs before materials are locked or sold.
FAQs
What does this calculator estimate?
It estimates manufacturing cost, job charges, market fees, revenue, profit, margin, break even sale price, and profit per hour for an Eve Online production plan.
Can I use it for ships and modules?
Yes. Enter the material list from the blueprint. It works for ships, modules, ammo, rigs, components, and other items when you know quantities and prices.
Why is estimated item value needed?
Estimated item value helps approximate industry job fees. The calculator multiplies it by output units, system index, and facility tax settings.
Does it match exact in-game rounding?
It uses a planning estimate with ceiling rounding on total materials. Real results can vary by item, structure, activity, and individual material rounding.
What should I enter for extra materials?
Use the extra row for bought components, reaction inputs, hauling packages, contract costs, or any grouped material cost not listed separately.
How do I calculate profit per hour?
The calculator divides net profit by adjusted total job hours. Time efficiency and structure time bonuses reduce the base manufacturing time.
Can I export the results?
Yes. Use the CSV button for spreadsheet work. Use the PDF button for a simple printable record of the current manufacturing plan.
What price should I use?
Use the realistic sale price you expect after checking your market. For safer planning, test several prices and compare break even values.