FF14 Chocobo Color Planning Guide
Chocobo color planning can feel confusing at first. Each fruit moves one part of the color mix. A shade is not changed by one simple dye item. It is shaped through repeated stable feeding. This calculator gives a clear plan before you start feeding. It uses RGB values, target values, and an estimated fruit strength.
Why RGB Matters
Every listed shade can be treated as a red, green, and blue mixture. When the target has more red than the current shade, a red raising fruit is suggested. When the target has less red, a red lowering fruit is suggested. The same method is used for green and blue.
Planning the Route
The tool rounds every fruit count upward. This avoids stopping short of the selected target. It also shows the projected RGB value after feeding. That projected value helps you judge whether the plan is close enough. The nearest listed shade is shown for a second check.
Stable Feeding Notes
Chocobo feeding can include small variation. For that reason, the result should be used as a practical route, not a strict promise. Feed carefully. Watch for feather change messages. Keep notes after each molt. If the final shade is off, use the custom RGB fields and plan a smaller correction.
Advanced Options
Custom RGB fields are useful for fine tuning. The fruit step field lets you test stronger or weaker assumptions. The safety limit prevents extreme output when a target is far away. CSV export is helpful for spreadsheets. PDF export is useful for guides, notes, and stable logs.
Best Practice
Start from the real current color. Pick one target. Avoid changing the route mid process. Save the result. Then compare the projected shade with the target shade. Small distance values usually mean a better plan. Large values mean you should review the selected color or fruit step.