Calculator Form
Example Data Table
| Level | Skill Speed | Base GCD | Food Bonus | Approx Result | Use Case |
|---|---|---|---|---|---|
| 100 | 420 | 2.50s | 0 | 2.50s | Base comparison |
| 100 | 1500 | 2.50s | 0 | Faster GCD | General gearing |
| 100 | 1800 | 2.50s | 54 | Food adjusted | Raid meal testing |
| 100 | 2100 | 2.50s | 0 | Fast build | Comfort testing |
Formula Used
This calculator estimates the weaponskill global cooldown from Skill Speed. First, it adjusts Skill Speed with food and extra stat bonuses. Then it applies the level SUB and DIV values.
GCD = floor((base milliseconds × (1000 + ceil(130 × (SUB - Speed) ÷ DIV))) ÷ 10000) ÷ 100.
The speed scalar uses this structure: Speed Scalar = (1000 + floor(130 × (Speed - SUB) ÷ DIV)) ÷ 1000.
Haste is applied after the normal GCD estimate. It is treated as a direct percent reduction. Use the custom fields when formulas change.
How To Use This Calculator
- Select your character level.
- Enter your current Skill Speed stat.
- Use 2.50 for most standard weaponskill bases.
- Add food percent and food cap when needed.
- Add any extra speed from gear testing.
- Enter haste if your setup has a haste effect.
- Set the fight length for rotation estimates.
- Press calculate and review the result above the form.
- Download the CSV or PDF report when needed.
FF14 Skill Speed Planning Guide
What Skill Speed Means
Skill Speed changes how quickly many weaponskills return. It also affects some damage over time and auto attack scaling. The stat can feel simple at first. Yet it can change a full rotation. A small tier may move one weaponskill forward. That can alter burst timing.
Why GCD Tiers Matter
The game does not reward every single stat point equally. Values are rounded through hidden tiers. Because of that, one added point may do nothing. Another point may reduce the displayed recast. This calculator searches for the next tier. That helps avoid wasted melds.
Using Food And Gear
Food bonuses matter because they have a percent value and a cap. A high stat build may reach the cap. A lower stat build may not. Enter both values before comparing sets. Add extra speed when testing materia, relic choices, or future gear.
Haste And Practical Timing
Haste is separate from normal Skill Speed. It can come from job effects, duties, or special gear. Use the haste box as a practical modifier. The result shows final GCD after that modifier. The minimum cap helps prevent unrealistic values.
Fight Length Estimates
The fight length field gives a rough count of completed global cooldowns. This is useful for long encounters. It also helps compare fast and slow builds. One extra action can matter. Yet alignment can matter more. Always compare the result with your job plan.
Target GCD Testing
Many players aim for a comfortable target recast. Some jobs prefer slower values. Others accept faster pacing. Enter your desired GCD and review the required speed. If the needed amount is high, the build may be inefficient.
Rotation Comfort
A faster GCD is not always better. It can strain resources. It can also break burst windows. A slower GCD may feel stable. Use the pacing note as a starting point. Then test the result with your opener, buffs, and encounter timeline.
Best Use
Use this page for planning and comparison. It is not a full damage simulator. It focuses on timing, tiers, and reports. Save results when comparing multiple gear sets. Review CSV files beside your gear planner. Use PDF reports for quick sharing.
Frequently Asked Questions
What does this calculator estimate?
It estimates Skill Speed effects on GCD timing, speed scalar, action counts, next tier needs, and target GCD requirements.
Does Skill Speed affect every action?
No. It mainly affects many weaponskill recasts and certain scaling effects. Off-global actions usually follow separate cooldown rules.
Why does one extra point sometimes change nothing?
The game uses tiered rounding. Several points may be required before the displayed GCD drops by another visible step.
What should I enter for base GCD?
Use 2.50 for most standard weaponskill testing. Change it when testing actions or jobs with different base recast values.
How does food work here?
The calculator applies the food percent first. Then it limits that bonus by the food cap you enter.
Can I use custom level values?
Yes. Enter custom SUB and DIV values when newer patches or special theorycraft data require different level modifiers.
Is the PDF generated on the server?
No. The PDF button creates a simple browser-side report from the visible result table after calculation.
Is this a full damage simulator?
No. It is a timing and tier calculator. Use it with rotation testing, gear planning, and job-specific advice.