From the Depths Advanced Cannon Calculator

Model gauge, shells, recoil, cooling, and reload clearly. Check estimated firepower, costs, and balance quickly. Refine your APS setup before serious combat trials begin.

Advanced Cannon Input Panel

Used in exports and result labels.
Changes velocity, AP, kinetic, and payload weighting.
Typical APS planning range is 18 mm to 500 mm.
Higher values create longer shells.
Raises propellant velocity estimate.
Improves AP and kinetic scoring.
Improves chemical payload scoring.
Longer barrels improve velocity efficiency.
Used to estimate cooling-limited fire rate.
More autoloaders improve reload throughput.
Adds ready ammunition and reload support.
Controls ammo intake-limited rate.
Optional rail assistance score.
Use for manual tuning or known bonuses.
Used for armor margin estimate.
Used for flight time, drop, and spread.
Lower values mean tighter spread.
Raises recoil safety score.
Final rate cannot exceed this setting.

Example Data Table

Build Type Gauge Modules Shell Profile Loaders Coolers Role
Rapid CIWS 60 mm 8 Sabot Kinetic 12 55 Anti-light and missile pressure
Balanced Cruiser Gun 250 mm 12 Mixed 6 28 General combat support
Heavy Payload Cannon 420 mm 16 HE / Frag 4 36 Large target damage
Rail Assisted Penetrator 350 mm 14 Armor Piercing 5 32 Armor cracking

Formula Used

This calculator uses design estimator formulas. They help compare cannon layouts before in-game testing. The formulas are intentionally transparent, so you can tune them for your own balance notes.

The final threat score combines kinetic score, payload score, armor margin, and sustained fire rate. It is a comparison score, not a guaranteed damage value.

How to Use This Calculator

Start with the cannon role. Choose rapid fire, kinetic penetration, payload damage, or balanced support. Enter the gauge and shell module count first. Then enter powder, solid body, and warhead modules. Keep these values within the total shell module count.

Add barrel length, coolers, autoloaders, clips, and ammo feeders. These values control practical fire rate. Add rail energy only when the design uses rail assistance. Use target armor and range to test expected combat conditions.

Press the calculate button. Review the result box above the form. Check the primary limiter first. Add coolers if cooling limits the gun. Add autoloaders or clips if reload limits the gun. Add feeders if ammo intake limits the gun.

Use CSV export for spreadsheets. Use PDF export for sharing a build note. Test the final design inside the game before relying on it in campaign combat.

Advanced Cannon Planning Guide

Why Cannon Balance Matters

Advanced cannons can fill many combat roles. A small gauge gun can fire fast. A large gauge gun can hit hard. A rail assisted design can push velocity higher. A payload shell can punish large surfaces. The best design depends on space, cost, recoil, and target armor.

Gauge and Shell Length

Gauge controls shell width. Module count controls shell length. Together, they shape mass, reload pressure, recoil, and payload size. A long shell may look powerful, yet it can slow the whole weapon. A short shell may fire often, yet it may lack impact. Good designs start with a clear target.

Reload, Cooling, and Intake

A cannon is only as fast as its weakest support system. Autoloaders affect reload throughput. Coolers affect safe sustained firing. Ammo inputs affect how fast rounds can reach the loaders. If one value is far lower than the others, extra parts elsewhere may be wasted. The limiter result shows where upgrades should go first.

Damage Style

Kinetic shells need velocity and solid bodies. They perform best when armor piercing exceeds the target armor rating. Payload shells need warhead space. They often prefer larger gauges and controlled fire rates. Hybrid shells can work well, but they can also become unfocused. Compare armor margin and payload score before choosing.

Recoil and Accuracy

Recoil can ruin accuracy and damage nearby parts. Heavy shells and rail energy increase recoil pressure. Absorbers protect the platform and improve control. Accuracy also matters at long range. A small error angle becomes a wide spread over distance.

Testing Your Build

Use this tool to narrow a design. Then test it in the designer. Watch sustained rate, shell cost, recoil behavior, and target performance. A good cannon is not only powerful. It is reliable, affordable, and matched to the craft carrying it.

FAQs

1. Is this calculator exact?

No. It is an estimator. It helps compare cannon ideas before testing. Final behavior should be checked inside the game designer.

2. What does the primary limiter mean?

It shows the system holding back sustained fire rate. It may be reload, cooling, ammo intake, or your desired fire rate setting.

3. Why does gauge change many results?

Gauge affects shell size, mass, heat, recoil, payload scale, and velocity behavior. Larger guns often need stronger support systems.

4. How should I improve kinetic damage?

Increase solid modules, velocity, barrel efficiency, or use a kinetic shell profile. Also check armor margin against your target.

5. How should I improve payload damage?

Use more warhead modules, larger gauge, and a payload focused profile. Keep enough reload and cooling support for practical firing.

6. Why is recoil safety important?

Low recoil safety suggests poor control. Add recoil absorbers, reduce velocity, reduce shell mass, or lower rail energy.

7. What does armor margin show?

It compares estimated armor piercing with target armor. Positive margin suggests better penetration potential. Negative margin suggests weak penetration.

8. Can I export the results?

Yes. Use the CSV button for spreadsheet work. Use the PDF button for a simple printable build summary.

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Important Note: All the Calculators listed in this site are for educational purpose only and we do not guarentee the accuracy of results. Please do consult with other sources as well.