Calculated Result
Advanced Hidden Power Calculator
Enter each IV from 0 to 31. The calculator checks type, power, parity bits, modulo-four bits, and a possible target spread for classic planning.
Example Data Table
These examples show how different IV spreads can create different Hidden Power types and power values.
| HP | Atk | Def | SpA | SpD | Spe | Type | Old Power | Common Use |
|---|---|---|---|---|---|---|---|---|
| 31 | 31 | 31 | 31 | 31 | 31 | Dark | 70 | Perfect all-round IV reference |
| 31 | 30 | 30 | 31 | 31 | 31 | Ice | 70 | Coverage against Dragon or Ground threats |
| 30 | 31 | 30 | 30 | 31 | 30 | Fire | 70 | Coverage against Steel and Grass targets |
| 16 | 18 | 25 | 30 | 22 | 13 | Poison | 61 | Shows non-perfect practical input |
Formula Used
This calculator uses the Generation III onward IV order: HP, Attack, Defense, Speed, Special Attack, and Special Defense.
Type Index = floor(Type Score × 15 ÷ 63)
Power Score = u + 2v + 4w + 8x + 16y + 32z
Old Base Power = floor(Power Score × 40 ÷ 63) + 30
For type, each bit is 1 when the matching IV is odd. For old power, each bit is 1 when the matching IV leaves a remainder of 2 or 3 after division by 4. From later games, this calculator can use fixed 60 power.
How to Use This Calculator
- Enter all six IVs from 0 to 31.
- Select the game power mode you want to check.
- Choose a target type if you are planning a breeding spread.
- Press the calculate button.
- Review the type, power, scores, and suggested spread.
- Download the CSV or PDF file for your records.
Hidden Power Planning Guide
Hidden Power looks simple, yet it rewards careful planning. The move changes type from a Pokémon’s IV pattern. Older games also change base power. This calculator turns those hidden numbers into a clear result. It is useful for breeding, RNG projects, battle sets, and saved team notes.
Why IV parity matters
Each IV is either odd or even. That parity creates the type score. HP, Attack, Defense, Speed, Special Attack, and Special Defense all have fixed weights. A small one-point change can move the type to another slot. This is why breeders often use spreads with 30 and 31. They keep strong stats while adjusting parity.
Power in older games
In Generations III to V, power uses the second bit of each IV. Values with a remainder of two or three after division by four count as active. The final power can range from 30 to 70. In later games, the power is fixed at 60, so type becomes the main concern.
Using targets wisely
A target type is helpful when you want coverage. Fire can punish Steel types. Ice can hit Dragons and Ground types. Grass can handle Water and Ground threats. The best spread still depends on the Pokémon. A special attacker may prefer a lower Attack IV. A fast sweeper may protect Speed first.
Exporting results
CSV and PDF exports help store builds. You can save the IV spread, type, power, scores, and target note. This keeps records consistent across team sheets. It also helps compare multiple candidates quickly.
Practical caution
Hidden Power is not present or useful in every modern title. Always check the exact game format before investing time. The calculator is strongest for classic games, older breeding projects, simulators, and reference work. Use the result as a planning tool, then verify availability in your chosen ruleset.
Good records also reduce mistakes. Two Pokémon can share the same visible stats at a level, yet have different IV details. When a build depends on one coverage type, record the exact six IVs. Then test the final move in the right game before using rare items or breeding parents. Save backup notes too.
FAQs
What does this Hidden Power calculator do?
It checks six IVs and returns the Hidden Power type, base power, score details, bit pattern, and a possible target spread for planning.
Which IVs are used in the formula?
The formula uses HP, Attack, Defense, Speed, Special Attack, and Special Defense. This calculator collects SpA and SpD before Speed but calculates in the correct order.
Why do odd and even IVs matter?
Odd and even IVs create the type bits. Changing one IV by one point can change the final Hidden Power type.
Why is 30 often used in target spreads?
An IV of 30 keeps the stat high while changing parity or modulo-four behavior. This helps reach certain types with strong old-game power.
Does Hidden Power always have 70 power?
No. In older supported games, power can range from 30 to 70. In later games, the move uses fixed 60 power.
Can I use this for breeding plans?
Yes. Pick a target type and review the suggested high IV spread. Then match that spread with your game and breeding method.
Why should special attackers lower Attack?
Lower Attack can reduce confusion and Foul Play damage. Some special sets prefer this when the target Hidden Power type still works.
What do the export buttons save?
The exports save the current IVs, Hidden Power type, selected power, scores, target type, and suggested spread for later review.