Holy Paladin Build Planning
A holy paladin talent plan should support the job you expect to do. Raids need steady healing, smart cooldowns, and strong group coverage. Dungeons need quick saves, interrupts, movement, and damage help. Solo play needs comfort, damage, and reliable self recovery.
This calculator treats each choice as a weighted planning signal. It does not replace practice or current patch notes. It gives a clean score that helps compare two builds quickly. You can change points, focus, group size, fight length, and comfort level. Then you can see how the plan shifts.
What The Score Means
The final score combines healing, mana, utility, survival, mobility, and damage. A high healing score suggests stronger direct output. A high mana score suggests better long fight control. Utility helps with cleanses, auras, and group support. Survival measures defensive value. Mobility shows how well the build handles movement. Damage shows how much the build helps finish enemies.
The grade is useful when comparing similar builds. It is not a promise of performance. Gear, encounter design, reaction time, and team play still matter. Use the score as a guide, not a rule.
How To Improve A Build
Start with your main content type. Choose raid when group healing matters most. Choose dungeon when quick reaction and utility matter. Choose arena when survival and control matter. Choose leveling when damage and comfort matter.
Next, add points to core healing tools. Then add mana and defensive layers. If the fight is long, give mana more value. If damage is high, raise survival. If movement is constant, increase mobility. Avoid taking too many complex tools if your comfort score is low.
Good builds are balanced. They should answer the content you play. They should also match your hands. A slightly lower score can still feel better if it is easier to use. Test your build, export the result, and compare it after real runs.
Export And Review
Use the CSV file for spreadsheets. Use the PDF button for reports. Save notes after each run. Compare old and new scores. Look for repeated weaknesses. If mana remains low, shift points. If utility is low, add support. Small changes often make the build easier to play well.