Advanced Skill Calculator
Skill Progress Graph
Example Data Table
| Skill Type | Current | Target | Base Gain | Bonus | Difficulty | Estimated Actions |
|---|---|---|---|---|---|---|
| Blacksmithing | 25 | 80 | 0.030 | 20% | 1.30 | 2384 |
| Forestry | 40 | 90 | 0.040 | 15% | 1.10 | 1196 |
| Combat | 50 | 100 | 0.025 | 25% | 1.50 | 2400 |
Formula Used
Skill points needed = Target skill − Current skill.
Bonus multiplier = 1 + Total bonus percentage ÷ 100.
Effective gain = Base gain × Bonus multiplier × Success rate × Cap pressure ÷ Difficulty.
Actions needed = Skill points needed ÷ Effective gain.
Total time = Actions needed × Action time ÷ 60.
How to Use This Calculator
Enter your current skill and target skill. Add your skill cap values. Then add base gain, bonuses, success rate, and action time. Use the difficulty multiplier to reflect harder training. Press calculate. The result shows actions needed, total time, daily estimate, safe decay target, and efficiency rating.
Life Is Feudal MMO Skill Planning Guide
Why Skill Planning Matters
Life Is Feudal MMO rewards careful planning. A character can feel strong only when skills, caps, and training time work together. Random grinding often wastes effort. A clear calculator helps you see the full path before you start.
Understanding Skill Growth
Each action gives a small amount of progress. That progress changes with bonuses, success rate, task difficulty, and available cap space. A hard task may give slower progress. A better tool or food bonus can improve the same route.
Using Caps Correctly
Skill caps are important. A high target is not useful when the cap is too low. This calculator compares your current and target cap. It also shows cap gap. That helps you decide whether to adjust your build before training.
Training Time Estimates
The tool converts actions into minutes. It also estimates days from your daily training time. This makes the plan practical. You can compare a fast grind with a balanced route. You can also test how bonuses reduce total actions.
Decay and Safe Targets
Some players prefer a buffer above their main goal. The decay risk field adds that safety margin. It helps protect your build when you expect losses, mistakes, or future changes. This is useful for long-term characters.
Best Use Cases
Use this tool before major crafting, combat, farming, or gathering goals. Change one input at a time. Compare the result. A small bonus can save many actions. A lower difficulty task can sometimes beat a higher gain task.
FAQs
1. What does this calculator estimate?
It estimates skill points needed, action count, training time, daily progress, bonus impact, cap gap, and safe target values.
2. Is this an official game tool?
No. It is a planning tool. Use it for estimates, build comparison, and training route decisions.
3. What is base gain?
Base gain is the expected skill increase from one successful action before bonuses, difficulty, and cap pressure are applied.
4. Why use difficulty multiplier?
Difficulty lowers effective gain. Higher difficulty means more actions are usually needed to reach the same target.
5. What does success rate affect?
Success rate reduces average gain when actions fail. A lower success rate increases the total actions needed.
6. What is cap pressure?
Cap pressure estimates how available cap space affects progress. Lower space near a cap can reduce growth efficiency.
7. Can I export results?
Yes. Use the CSV button for spreadsheet data. Use the PDF button for a simple printable summary.
8. Can this compare builds?
Yes. Change caps, bonuses, and difficulty values. Then compare actions, time, and efficiency ratings.