Calculator Inputs
Example Data Table
| Scenario | Candidates | Candy | Cost | Seconds Each | Egg Minutes | Expected Use |
|---|---|---|---|---|---|---|
| Low cost grind | 60 | 720 | 12 | 45 | 30 | Fast XP farming |
| Mixed evolutions | 35 | 900 | 25 | 48 | 30 | Balanced session |
| New entry push | 20 | 1000 | 50 | 50 | 30 | Dex and XP gain |
Formula Used
Effective candy = current candy + transferable extras × candy per transfer.
Candy limit = floor((effective candy - candy cost) ÷ (candy cost - candy returned)) + 1.
This candy formula is used when candy cost is greater than candy returned. If returned candy equals or exceeds cost, the calculator limits evolutions by candidates and time.
Time limit = floor(((egg minutes × 60) - setup buffer) ÷ seconds per evolution).
Planned evolutions = the lowest value among candidates, candy limit, time limit, and optional planned cap.
Total XP = (evolution XP + new entry XP + extra XP) × lucky multiplier × event multiplier × other multiplier.
How to Use This Calculator
Enter the number of creatures ready for evolution. Add your current candy and the candy cost for that evolution family. Include candy returned after each evolution if the game awards it.
Set the egg duration, setup buffer, and seconds needed for one evolution. Use a real test evolution for better timing. Add XP values and multipliers. Press Calculate. The result appears above the form.
Use Download CSV for spreadsheet records. Use Download PDF to save a readable report from the result panel.
About This Lucky Egg Evolution Planner
A lucky egg session works best when every second is planned. This calculator helps you compare candy, creature count, animation time, and XP bonuses before you begin. It shows the smallest limit that controls your session. That limit may be candy, time, or available evolutions.
Why Planning Matters
Evolution grinding can waste a bonus item when the list is not ready. You may run out of candy early. You may also prepare more evolutions than the egg window can hold. This tool shows both problems in one clear result. It also estimates final XP and remaining XP toward a target.
Flexible Session Inputs
Use the transfer fields when you plan to trade extra duplicates for candy before evolving. Use the setup buffer when you need time to open menus, search tags, or confirm the first evolution. Change the animation seconds if your device is faster or slower. You can also add event multipliers and extra XP per evolution.
Reading the Output
The calculator lists possible evolutions by candy and by time. Your final plan uses the lowest available number. It then adds regular evolution XP, new entry XP, and optional extra XP. The total multiplier is applied to those points. The result includes candy used, candy returned, final candy, time used, and unused egg time.
Best Practice
Tag every evolution candidate before starting. Keep only the creatures you want to evolve. Confirm that candy costs match the species group. Low cost evolutions are best for grinding. Higher cost evolutions can still help when they add new entry XP. Start the egg only after your list, storage, battery, and network are ready.
Planning Example
Example planning is useful before community events. Suppose you have forty candidates, five hundred candy, and a thirty minute egg. The tool may show that time allows only thirty three evolutions. In that case, keep the extra candidates for another egg. You can adjust the seconds value after testing one evolution on your phone. Then rerun estimates with better timing data.
Use With Care
Game values can change during special events. Check the current event rules before final planning. Treat the estimate as a planning guide. Real results can differ when animations lag, menus load slowly, or a bonus does not stack as expected. Save the CSV or PDF to compare several routes.
FAQs
What does this lucky egg calculator do?
It estimates how many evolutions fit inside a lucky egg session. It also checks candy, time, XP bonuses, and target XP.
Why is my candy limit lower than expected?
The calculator spends candy on each evolution and adds returned candy afterward. If the cost is high, candy becomes the controlling limit.
What should I enter for seconds per evolution?
Use the full time for one evolution, including taps, animation, loading, and returning to the list. Test once for best accuracy.
Can I include event XP bonuses?
Yes. Enter the event multiplier in the event field. Use 1 when no event bonus applies. Stack other bonuses in the other multiplier field.
What does planned cap mean?
Planned cap is a manual ceiling. Enter 0 for automatic maximum. Use another number when you only want to evolve a fixed amount.
Does the tool include transferred candy?
Yes. Add transferable extras and candy per transfer. The tool adds that candy before checking how many evolutions are possible.
Why does the result show unused egg time?
Unused time means another limit stopped the session. You may need more candy, more candidates, or a lower planned cap.
Can I save the result?
Yes. Use the CSV button for spreadsheet data. Use the PDF button for a simple printable result report.