Molten Strike Damage Planning
Molten Strike looks simple, but its real damage comes from layers. The first layer is the weapon hit. The second layer is the molten projectile burst. A strong build often improves both parts, yet each part uses different tags. This calculator keeps those parts separate, so the estimate feels clearer.
Why Single Target DPS Changes
Single target damage depends on overlap. Each attack launches several molten balls. Not every ball lands on the boss. Area size, projectile travel, positioning, returning projectiles, and enemy size can change the number of hits. For that reason, the tool uses an overlap chance. A cautious value may be 25 percent. A focused boss setup may use a higher value.
Important Inputs
Start with weapon minimum and maximum damage. Add flat attack damage from gear, buffs, and jewels. Enter attacks per second after all speed bonuses. Then add hit chance, critical chance, and critical multiplier. These values strongly affect average damage. Next, add increased damage groups. Use melee bonuses for the direct strike. Use projectile and area bonuses for the molten balls. Fire and elemental bonuses can support the converted fire portion.
Resistance and Reduction
Enemy defenses matter. Fire resistance reduces the converted fire portion. Physical reduction lowers the remaining physical portion. Negative fire resistance can raise damage. This is useful when exposure, curses, or penetration are active. Use the effective resistance after those effects, not the monster base value.
Reading the Result
The result separates melee DPS, projectile DPS, and combined DPS. Expected projectile hits per attack are shown too. This number is projectiles multiplied by overlap chance. It is not a promise. It is a planning estimate. Use it to compare weapons, links, jewels, flasks, and support gems.
Best Use Cases
The calculator is useful for quick theory crafting. It helps compare an attack speed upgrade with a damage upgrade. It also shows when extra projectiles are strong. Extra balls help most when overlap is real. If overlap is poor, raw melee scaling may look better. Keep testing in game. Use this page as a clean planning sheet, not a final simulator. Check several scenarios before changing expensive gear or support gems. Save each setup for clearer decisions later.