Why This Calculator Helps
ONI rockets look simple at first. The launch screen can hide harsh mass penalties. A small payload change may shorten range. Extra oxidizer can also waste room. This calculator gives a clean planning view before construction. It lets you compare fuel, dry mass, payload, tanks, and mission legs in one place.
Planning Better Missions
Good rocket planning starts with the destination. Enter the target distance, then add a safety margin. Use a larger margin for long trips or return plans. Next, enter your rocket mass and payload. The calculator combines these values with loaded fuel and oxidizer. It then estimates whether the rocket can meet the adjusted mission need.
Payload And Tank Choices
Tank count matters because unused capacity does not help. Overloaded fuel can increase mass penalty. Underloaded oxidizer can leave fuel unburned. A balanced design usually gives better range. Petroleum builds are useful for midgame routes. Hydrogen builds offer stronger efficiency when cooling systems are ready. Steam is simple, but range is limited.
Using The Results
The result panel shows burnable fuel, ideal range, mass penalty, adjusted mission need, and status. It also shows suggested fuel when fuel planning mode is selected. Treat the number as a planning estimate. Game updates, mods, and downloadable content can alter behavior. Always confirm with the in-game rocket screen before launch.
Exporting Your Plan
Use the CSV button for spreadsheet records. Use the PDF button for quick sharing. The example table shows common mission profiles. You can copy those values into the form. Compare several designs before building engines, tanks, and cargo modules. This saves materials, duplicant labor, and launch cycles. It also helps keep exploration steady.
Advanced Tips
Do not add payload without checking range again. Keep oxidizer near the needed burn ratio. Add safety margin when the destination has unknown needs. Record successful builds in exports. Over time, your best designs become templates. This makes later space programs faster, cleaner, and easier to manage. Mission logs help too. Save one export after each successful launch. Note the engine, tanks, payload, and target. When a later colony needs the same trip, reuse that record. This reduces guesswork and keeps resource waste low during demanding late game projects.