PAD S Rank Calculator

Estimate your dungeon score before entering with confidence. Tune rarity, combos, turns, penalties, and bonuses. See practical score gaps and faster improvement targets today.

Calculator

Sum rarity of all cards.
Use leaders, subs, or your scoring team size.
Enter your expected combo average.
Total turns used to clear.
Lower clear turns score better.
Add fixed bonus points when needed.
Use for continues, mistakes, or custom deductions.
Higher baseline gives more rarity score.
Points gained by lowering average rarity.
Points per average combo.
Maximum combo score allowed.
Points per saved turn unit.
Maximum turn score allowed.
Use 1 for normal scoring.
Required score for S rank.

Formula Used

Average rarity = Total team rarity ÷ Number of cards.

Rarity score = max(0, Rarity baseline − Average rarity) × Rarity weight.

Combo score = min(Combo cap, Average combo × Combo weight).

Turn score = min(Turn cap, max(0, Target turns − Clear turns + 1) × Turn weight).

Final score = max(0, round((Rarity score + Combo score + Turn score + Bonus) × Multiplier − Penalty)).

S rank is reached when the final score is equal to or greater than the selected threshold.

How to Use This Calculator

  1. Enter the total rarity for your full team.
  2. Enter the number of cards used in scoring.
  3. Add your expected average combo count.
  4. Enter clear turns and target turns.
  5. Adjust weights, caps, bonus, penalty, and threshold.
  6. Press the calculate button.
  7. Review the score parts and improvement gap.
  8. Download the CSV or PDF result when needed.

Example Data Table

Build Type Total Rarity Average Combo Clear Turns Estimated Score Rank
Low rarity combo build 24 9.0 8 238,500 S
Balanced build 28 8.5 9 213,583 A
High rarity fast build 42 10.0 7 187,000 B

PAD S Rank Planning Guide

A PAD S rank is usually earned by building a clean team and playing efficiently. This calculator helps you test that plan before stamina is spent. It compares average team rarity, average combo count, clear turns, bonuses, and penalties. The result is a practical score estimate, not a locked game rule. Many dungeons can use different scoring screens, so the settings stay editable. Review exports weekly, and keep the model close to your dungeon history. This makes each prediction more realistic before farming heavily.

Why rarity matters

Lower average rarity can raise the rarity part of the score. A team with fewer high rarity cards may score better, if it still clears safely. Do not cut too much power. A weak team can lose turns, combos, or the clear itself. Use the rarity fields to compare teams before entering.

Combos and speed

Combos often give steady points because every board can improve them. More combos also help damage, healing, and activation. Clear turns reward speed. Faster clears usually mean stronger planning, fewer stalls, and better matching. The best score often comes from balance. A low rarity team should still make enough combos and clear quickly.

Using custom settings

The calculator includes editable weights, caps, threshold, and multiplier values. This makes it useful for normal events, special ranking rules, and personal tracking. Enter your observed target score if a dungeon shows a clear S requirement. Then change weights until past runs match your history. After that, the tool becomes a useful predictor for future team tests.

Improving your score

Start with the biggest gap shown in the result. If the needed points are small, one extra combo may be enough. If the gap is large, reducing rarity or saving turns may work better. Try one change at a time. Record each run in the table. Small notes help you find which team feels stable.

Good planning habit

Use this page before choosing assists, leaders, and subs. Check whether your team still reaches the threshold after penalties. Export the result when testing many builds. The downloaded file can become a simple score log. Over time, you will know which team style gives safe clears and higher ranks.

FAQs

What does this PAD S Rank Calculator estimate?

It estimates a possible S rank score using rarity, combos, turns, bonuses, penalties, caps, and custom weights. It is useful for planning and comparison.

Is the score guaranteed in every dungeon?

No. Different dungeons may use different scoring rules. Use the editable threshold and weights to match the score screen or your own run history.

Why does lower rarity improve the score?

Many S rank plans reward teams with lower average rarity. This calculator models that by giving more points when average rarity falls below the baseline.

How should I set the S rank threshold?

Use the known target score if the dungeon shows one. If not, use a tested score from your own past S rank clears.

What is the difficulty multiplier?

The multiplier adjusts the whole score model. Keep it at 1 for normal use. Change it only when matching a special scoring style.

Can I include penalties?

Yes. Enter penalty points for mistakes, continues, slow boards, or any custom deduction that you want to track during testing.

What should I improve first?

Check the points needed. Small gaps may need better combos. Large gaps may require lower rarity, faster turns, or a stronger team plan.

Why are CSV and PDF downloads included?

They help save test results. You can compare team builds, record dungeon attempts, and keep a simple score history for future planning.

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Important Note: All the Calculators listed in this site are for educational purpose only and we do not guarentee the accuracy of results. Please do consult with other sources as well.