Aura Planning Basics
Aura planning matters because reservation decides how many skills can stay active. A character may reserve mana, life, or both. This calculator helps compare those pools before you change gear. Enter each aura with a percent cost or a flat cost. Then add reservation efficiency, less reservation, and support multipliers. The result shows reserved amounts, remaining pool, and clear warnings.
What This Tool Measures
The tool estimates final reservation after common modifiers. Percent auras use the chosen pool as the base. Flat auras use their entered value. Efficiency reduces the final reservation. Support multipliers raise or lower the cost. Less reservation applies after multipliers. Rounding can be changed, because builds often need conservative values near the limit. When remaining mana or life falls below your buffer, the calculator marks the setup as risky.
Why Advanced Inputs Help
Builds can stack many modifiers. Some items move auras to life. Some supports change the cost. Some characters use very small free mana totals for attacks, movement, or guard skills. A simple yes or no check is not enough. This page shows each aura line, the adjusted cost, the pool used, and the combined reservation. You can test several versions fast. You can also export the result for notes, build guides, or team planning.
Good Ways To Use Results
Start with your main damage aura. Add defensive auras next. Then add utility skills such as Precision, Clarity, Vitality, Heralds, or banners. Keep a practical safety buffer. Channeling skills, trigger costs, curses, and movement skills may need extra mana. If the setup fails, try more efficiency, remove one aura, lower a flat aura level, or move an aura to another pool. The numbers are estimates, so always confirm inside the game. Still, the calculator gives a useful planning path before expensive changes.
Practical Build Notes
Treat every imported value as a planning estimate. Patch changes, item wording, and gem choices can affect a real character. Use the notes field to record a passive tree, gear swap, or league idea. Run one test with strict rounding. Run another with no rounding. The difference shows how close your setup is to failure. Close setups deserve extra testing before trading expensive items in practice.