Calculator Input
Example Data Table
| Example | Stat | Level | Base | IV | EV | Nature | Final Stat |
|---|---|---|---|---|---|---|---|
| Pikachu | Speed | 50 | 90 | 31 | 252 | +10% | 156 |
| Charizard | Sp. Attack | 50 | 109 | 31 | 252 | +10% | 177 |
| Blissey | HP | 50 | 255 | 31 | 252 | Neutral | 362 |
Formula Used
HP Formula:
HP = floor(((2 × Base + IV + floor(EV / 4)) × Level) / 100) + Level + 10
Other Stat Formula:
Stat = floor((floor(((2 × Base + IV + floor(EV / 4)) × Level) / 100) + 5) × Nature)
The IV estimate tests every IV from 0 to 31. If the calculated stat equals the observed stat, that IV is listed. The EV target result tests legal EV steps from 0 to 252.
How to Use This Calculator
Enter the Pokémon name and level. Add each base stat, IV, EV, and nature modifier. Use observed stats when you want to estimate possible IV values. Use target stats when you want to find the smallest EV amount needed. Press Calculate to show the result above the form. Use CSV for spreadsheet work. Use PDF for a simple saved report.
Advanced EV and IV Planning
A Pokémon build is stronger when its numbers are planned before training begins. EVs show training investment. IVs show hidden natural strength. Base stats show the species starting point. Level and nature then shape the final battle stat. This calculator brings those parts together in one clear worksheet. Review every number before saving a spread.
Why These Values Matter
Competitive teams often need exact speed, bulk, or damage goals. One extra point can decide a turn order. A small defensive gain can survive a key attack. Because of that, guessing is risky. The tool lets you test spreads before using vitamins, feathers, training items, or battles.
Flexible Stat Review
Each stat has its own base value, IV, EV, nature modifier, observed stat, and target stat. You can calculate final stats directly. You can also enter an observed stat to find matching IV possibilities. This is useful when a value is hidden or when checking a caught Pokémon.
Training Gap Analysis
The EV target column estimates the smallest EV amount needed to reach a chosen stat. If the target cannot be reached, the result says so. This helps prevent wasted points. It also helps compare whether a nature change, higher IV, or different spread is the better choice.
Team Building Use
Use the total EV summary to keep the build legal. Standard spreads allow 510 total EVs, with 252 in one stat. The page reports the used amount and remaining points. It also highlights when the total passes the usual limit. That makes quick checking easier.
Exporting Results
After calculating, you can download a CSV file for spreadsheets. You can also create a PDF summary for notes. These exports are helpful when saving several spreads for the same Pokémon. They also make it simple to compare offensive, defensive, and speed focused builds.
Best Practice
Start with the role first. Decide whether the Pokémon needs speed, power, bulk, or balance. Then set target stats around threats you expect. Finally, adjust EVs and natures until the results fit your plan.
FAQs
What does an EV mean?
An EV is a training value that improves a stat. Four EV points usually create one extra stat point at level 100.
What does an IV mean?
An IV is a hidden value from 0 to 31. Higher IVs usually create stronger final stats.
Why does HP use a different formula?
HP has its own stat formula. It adds the level and 10 after the main base calculation.
Can I estimate IVs with this tool?
Yes. Enter an observed stat. The calculator checks IV values from 0 to 31 and shows exact matches.
Why does the EV target say not reachable?
The target may be too high for the chosen base stat, level, IV, nature, and 252 EV limit.
Does nature affect HP?
No. Nature does not affect HP. That is why HP stays neutral in the calculator.
What is the usual total EV limit?
The usual total EV limit is 510. A single stat usually accepts up to 252 useful EVs.
Can I export my spread?
Yes. Use the CSV button for spreadsheet data. Use the PDF button after calculating results.