Advanced Score Calculator
Example Data Table
| Scenario | Total combos | Turns | Average rarity | Clear time | Board | Estimated result |
|---|---|---|---|---|---|---|
| Balanced campaign run | 56 | 7 | 4.0 | 145 sec | 6x5 | Near target or better |
| Low-rarity strategy | 42 | 8 | 2.5 | 170 sec | 6x5 | Strong rarity score |
| Fast ranking style | 48 | 6 | 6.0 | 95 sec | 6x5 | Strong time score |
| Large-board run | 72 | 8 | 5.0 | 155 sec | 7x6 | Reduced by board rule |
Formula Used
This calculator uses an editable model because campaign and event rules can vary. The default S-rank style starts with this approximation:
Average combo = total combos / turns used
Combo score = combo weight × average combo ^ combo exponent
Turn score = min(1, floors cleared / turns used) × turn weight
Rarity score = max(0, rarity baseline - average rarity) × rarity weight
Time score = max(0, time limit - clear time) × time weight
Final score = max(0, subtotal × board multiplier)
The default combo weight is 19.53125 with exponent 4. It matches a common dungeon score approximation. Ranking style can be changed by using a lower exponent, a higher time weight, and custom bonuses.
How to Use This Calculator
- Enter total combos from the whole dungeon run.
- Enter the total turns used to clear the run.
- Add average team rarity. Empty slots can be counted as zero when your event treats them that way.
- Enter clear time and time limit when the campaign uses time scoring.
- Select the board rule that best matches the event.
- Adjust weights if the campaign publishes special values.
- Press Calculate Score to see the result above the form.
- Use CSV or PDF export to save the run summary.
Campaign Score Planning Guide
Why Scores Change
Campaign score events reward clean play. They also reward smart team building. A run with many combos can look strong. Yet it may lose value if the team rarity is high. Another run may use fewer combos. It may still score well because the team is lighter.
Combos and Turns
Combos are usually the first number players notice. More combos raise the average combo value. The default model makes that score grow quickly. This reflects classic score dungeons where high average combos matter a lot. Turns also matter. A clear that matches one floor per turn is efficient. Extra turns lower the turn efficiency part.
Rarity Strategy
Average rarity can change the final score in a big way. Many players lower rarity by using fewer subs. This can improve the score estimate. It also increases risk. A thin team has less health, fewer awakenings, and fewer active skills. You should test survival before using a low-rarity plan in a real campaign.
Time and Event Rules
Some campaigns are closer to ranking events. Time can become very important in those formats. Use the time weight field when seconds remaining add points. Use manual penalties when the event reduces scores for a large board, continues, missed requirements, or special restrictions. Keep a note of every rule from the event screen.
Using the Result
The final number is best used for comparison. Try one run with high combos. Try another run with lower rarity. Compare the score parts. Look for the largest weak area. If the gap is small, improve combo count or remove one rarity point. If the gap is large, rebuild the team or change the scoring profile. Export each attempt. Small changes become easier to track over several practice runs.
Frequently Asked Questions
1. Is this an official campaign score calculator?
No. It is an editable estimator. Use it to compare runs, test strategies, and match published event rules when available.
2. Why is average combo important?
Average combo measures how many combos you make per turn. Higher averages usually improve score because they show efficient board solving.
3. How do I calculate average rarity?
Add the rarity stars of every counted team slot. Divide that total by the number of counted slots. Use event rules for empty slots.
4. Why can lower rarity improve score?
Some scored dungeons reward lower average rarity. The calculator adds rarity points when your average rarity is below the selected baseline.
5. What does the 7x6 board option do?
It applies a multiplier adjustment. Some events reduce scores for larger boards, so this option helps model that kind of rule.
6. When should I use time weight?
Use time weight when the event gives points for seconds remaining. Set it to zero when time is not part of scoring.
7. Can I change the formula?
Yes. Edit combo weight, exponent, turn weight, rarity baseline, rarity weight, time weight, bonuses, and penalties.
8. Why does my in-game result differ?
Campaign rules can vary. Hidden rounding, fixed-team bonuses, board penalties, or event-specific scoring can change the in-game total.