Calculator Inputs
Presets are editable examples. Change XP, prices, output value, and speed to match your current in-game route.
Example Data Table
| Route | Base XP | Bars | Cost Per Bar | Sale Value | Best Use |
|---|---|---|---|---|---|
| Rune Item Route | 300 | 5 | 9,200 | 28,000 | Mid to high level planning |
| Necronium Item Route | 520 | 5 | 17,500 | 56,000 | Higher level cost checks |
| Elder Rune Item Route | 800 | 5 | 32,000 | 125,000 | Advanced profit testing |
Formula Used
Target XP: RuneScape level XP is calculated from the standard level curve.
XP Needed = Target XP - Current XP
Effective XP = Base XP Per Item × (1 + Bonus % / 100) × Double XP Multiplier
Items Needed = Ceiling(XP Needed / Effective XP)
Bars Needed = Items Needed × Bars Per Item + Waste Buffer
Bars To Buy = Bars Needed - Owned Bars
Total Cost = Bar Cost + Extra Item Cost
Net Revenue = Gross Revenue - Sale Fee
Profit = Net Revenue - Total Cost
Estimated Hours = Items Needed / Items Per Hour
How to Use This Calculator
- Enter your current Smithing XP.
- Select your target level from 2 to 120.
- Choose a sample method or enter your own method name.
- Update the XP per item and bars per item.
- Add current bar prices and expected sale value.
- Enter any bonus XP percent.
- Use the buffer field for waste, rounding, or price safety.
- Press calculate to view XP, bars, time, cost, and profit.
- Use CSV or PDF export for saving your plan.
RuneScape 3 Smithing Planning Guide
Why Planning Matters
Smithing can become expensive when a player buys every bar at once. A calculator helps before a long forge session starts. It shows the XP gap first. Then it converts that gap into items, bars, coins, and time. This gives a clearer training route. It also helps compare profit and loss.
Using XP and Bonuses
Base XP is only one part of the plan. Bonus XP can change the number of items needed. Double XP events can reduce the required item count. Other boosts can also help. This tool lets you add all boosts as a percent. It also includes a double XP checkbox. That makes testing different sessions simple.
Checking Bar Demand
Bars are often the largest cost. The calculator multiplies items by bars per item. It then subtracts bars already owned. This is useful when a bank already contains supplies. The waste field adds a safety buffer. A small buffer can protect against mistakes. It can also support price movement.
Cost, Revenue, and Profit
A training method is not always a pure loss. Some finished items may sell well. Others may return very little. Enter the expected sale value for each item. Add a sale fee if needed. The calculator then estimates revenue. It compares revenue with material costs. The result shows profit or loss.
Time Forecasting
The items per hour field controls time estimates. Use a conservative value for safer planning. Faster rates produce shorter time estimates. Slower rates give a more realistic casual session. XP per hour is also shown. Profit per hour is included too. These numbers help compare routes quickly.
Best Practice
Always update prices before training. Market values can move quickly. Treat presets as examples only. Replace them with your real values. Compare two or three routes. Then choose the plan that fits your budget.
FAQs
1. What does this Smithing calculator estimate?
It estimates XP needed, items required, bars needed, cost, revenue, profit, time, XP per hour, and profit per hour.
2. Can I use my own Smithing method?
Yes. Select Custom Method or overwrite any preset. Enter your own XP, bars per item, price, sale value, and speed.
3. Are the preset prices live prices?
No. The preset values are examples. Update every price before relying on the final cost or profit estimate.
4. How does the bonus XP field work?
Enter the total bonus as a percent. For example, enter 10 for a ten percent boost. The tool adjusts XP per item.
5. What does the waste buffer mean?
It adds extra bars to the plan. Use it for rounding, mistakes, price safety, or a small supply cushion.
6. Can this calculate profit?
Yes. Add the sale value per finished item. The calculator subtracts material costs and optional sale fees.
7. Why is my cost per XP negative?
A negative cost per XP means the method may profit after revenue. This depends on the prices you entered.
8. Can I export the result?
Yes. Use the CSV button for spreadsheet data. Use the PDF button after calculation for a printable report.