Expected hit is:
raw hit × armor factor × defense factor × accuracy factor × critical factor.
Total output is expected hit multiplied by attacks, duration, and targets.
How to Use This Calculator
Choose the calculation mode.
Enter weapon minimum and maximum values.
Add flat bonuses, attack power, and coefficients.
Enter target armor and reduction values.
Set accuracy, critical chance, and critical multiplier.
Add attack speed, duration, and target count.
Press calculate to view results above the form.
Use CSV or PDF buttons to export the report.
Advanced Sunder 2x One Hand Guide
Purpose of the Calculator
This calculator helps estimate one-hand Sunder output with a two-times damage style. It is built for planning, testing, and comparing different setups. You can use it for games, training sheets, custom combat rules, or any general damage model.
Why the Inputs Matter
Weapon range controls the base value. Flat bonus adds direct strength to every strike. Attack power gives scaled damage through the coefficient. The Sunder multiplier usually starts at two. The one-hand coefficient adjusts the result for light or restricted weapon use.
Armor and Defense
Armor can reduce the final hit heavily. The calculator uses an armor constant to smooth this effect. Higher target armor lowers output. Armor reduction improves it. Defense mitigation is applied after armor, so it works as another final penalty.
Accuracy and Critical Logic
Accuracy lowers expected damage when attacks can miss. Critical chance increases average output. Critical multiplier controls the extra value of a successful critical strike. These values are combined into one expected hit, not only a best-case hit.
Timing and Targets
Attacks per second and duration decide how many strikes occur. Target count multiplies the total when the move can hit several enemies. This makes the tool useful for single target and area planning.
Reverse Calculation
Reverse modes help answer planning questions. You can solve the average weapon value needed for a target. You can also solve the required multiplier or armor reduction. These options help tune builds before testing them.
FAQs
What does Sunder 2x mean here?
It means the calculator uses a default Sunder multiplier of two. You can change that value for custom systems, game rules, or build testing.
What is the one-hand coefficient?
It adjusts output for one-handed use. A value of 1 keeps full value. Lower values reduce damage, while higher values increase it.
Can I calculate required damage for a target?
Yes. Select a reverse mode. Then enter your target total output. The calculator can solve weapon value, multiplier, or armor reduction.
Why does armor reduce my result?
Armor lowers the final hit through an armor factor. More armor means lower output. Armor reduction lowers effective armor and improves damage.
What does attack power coefficient do?
It converts attack power into bonus damage. For example, 300 attack power with a 0.18 coefficient adds 54 damage before multipliers.
Is critical chance included?
Yes. Critical chance and critical multiplier are included as expected value. This gives a realistic average instead of only normal hit damage.
Can I export the result?
Yes. Use the CSV or PDF buttons after calculation. You can also export the example table for testing or documentation.
Can this work for custom games?
Yes. The labels are flexible. You can adjust multipliers, armor constants, coefficients, and timing values to match your custom combat rules.
Important Note: All the Calculators listed in this site are for educational purpose only and we do not guarentee the accuracy of results. Please do consult with other sources as well.