Jewelry Crafting Inputs
Example Data Table
| Recipe | Metal Cost | Gem Cost | Skill | Difficulty | Market Price | Target Quality |
|---|---|---|---|---|---|---|
| Silver Sapphire Ring | 280 | 320 | 62 | 55 | 940 | Rare |
| Gold Ruby Amulet | 620 | 480 | 78 | 72 | 1,850 | Masterwork |
| Iron Practice Band | 90 | 35 | 34 | 28 | 210 | Fine |
| Moonstone Pendant | 410 | 760 | 88 | 86 | 2,950 | Legendary |
Formula Used
Material cost: (metal quantity × metal cost) + (gem quantity × gem cost) + (essence quantity × essence cost)
Cost per attempt: material cost + tool share + station fee + overhead + risk buffer
Success chance: 50 + skill gap × 1.6 + quality bonus × 0.7 - quality penalty
Expected attempts: quantity ÷ success chance decimal
Total expected cost: successful attempt cost + failed attempt loss after salvage
Net revenue: adjusted sale price × quantity - market fees
Profit: net revenue - total expected cost
Break even price: expected cost per item ÷ net fee factor ÷ quality multiplier
How to Use This Calculator
- Enter the jewelry item name and the number of pieces you want to craft.
- Add each component cost, including metal, gem, essence, tool wear, and station fees.
- Enter your jewelry skill, recipe difficulty, quality bonus, and quality target.
- Add market price, tax, listing fee, salvage rate, and risk buffer.
- Press the calculate button. The result appears below the header and above the form.
- Check profit, margin, break even price, labor hours, and coins per hour.
- Use the CSV or PDF button to save the result for later comparison.
Therian Saga Jewelry Planning Guide
Why Jewelry Planning Matters
Jewelry crafting can feel simple at first. You gather metal, buy gems, add essences, and craft the final piece. Yet the true cost can hide inside failed attempts, taxes, time, and tool wear. A recipe that looks profitable can become weak after market fees. This calculator helps you test that risk before spending resources.
Cost Control
The first step is to list every material. Include common items and rare ingredients. Add the unit price for each one. Then add tool wear and workshop charges. These small values matter when you craft many pieces. The risk buffer is also useful. It protects your estimate from sudden price changes or missing supplies.
Skill and Success
A higher jewelry skill improves the expected success chance. A harder recipe lowers it. Quality goals also change the outcome. Basic work is easier. Legendary work can bring more value, but it adds pressure. The tool estimates expected attempts, failed attempts, and salvage value. This gives a more realistic cost than a single perfect craft.
Market Decisions
Sale price is only part of the result. Taxes and listing fees reduce your net revenue. The calculator compares net revenue against expected cost. It then shows profit, margin, return, break even price, and coins per hour. These numbers help you decide whether to craft, wait, or buy cheaper materials.
Using the Result
A strong craft should have clear profit, acceptable success chance, and good coins per hour. A poor result means you should reprice the item, lower the quality target, improve skill, or choose another recipe. Save results with CSV or PDF exports. Compare different jewelry recipes before committing rare components.
FAQs
1. What does this jewelry calculator estimate?
It estimates crafting cost, success chance, expected attempts, revenue, profit, margin, break even price, labor time, and coins per hour.
2. Can I use custom material prices?
Yes. Enter your own metal, gem, essence, fee, and overhead values. Server prices can change often.
3. Why does quality target change the result?
Higher quality targets use stronger value multipliers, but they also reduce success chance. This increases expected failed attempts.
4. What is salvage rate?
Salvage rate is the percent of failed attempt cost you expect to recover. Higher salvage lowers failure loss.
5. What does break even price mean?
It is the base market price needed to cover expected cost after quality adjustment and selling fees.
6. Should I include labor time?
Yes. Labor time helps calculate coins per hour. This makes recipe comparison easier and more practical.
7. Why add a risk buffer?
A risk buffer covers price swings, missing items, travel cost, failed timing, or other uncertain crafting expenses.
8. Is this result exact for every server?
No. It is a planning estimate. Use your actual prices, fees, skill values, and market behavior for better accuracy.