Build Planning Overview
A strong Titan Quest hero needs more than high damage. Each mastery choice creates a point budget. Each rank also creates an opportunity cost. This calculator helps you test that budget before you commit. You can enter two masteries, their mastery bar points, and up to six important skills. The tool then compares spent points with the points available at your chosen level.
Skill planning matters because Titan Quest rewards focused builds. A character that spreads points too thin may unlock many skills, yet finish fights slowly. A focused character may clear faster, but can miss defense, control, or utility. The best plan often balances core damage, survival, and support skills. This page makes that balance easier to inspect.
What The Calculator Checks
The calculator starts with level points. It adds three points for every level after level one. It then adds any bonus points from quests or custom rules. After that, it counts mastery bar investment and skill ranks. The final remaining value shows whether the build is legal, tight, or over budget.
The tool also checks rank pressure. It compares each planned rank with its entered maximum rank. This gives a cap usage percentage. A high value means the skill is near its planned limit. A low value means the skill is still lightly invested. You can use that detail to decide which skill should receive future points.
Practical Build Tips
Start with your main attack skill. Then add one defensive layer. This may be armor support, crowd control, healing, movement, or resistance help. Next, enter passive bonuses that improve the whole build. Finally, test the second mastery. A second mastery should solve a problem, not only add another theme.
Use the CSV export for spreadsheets. Use the PDF export for saving a build note. The example table shows common planning styles. You can replace those values with your real setup. Try several versions before leveling. Small point changes can strongly affect comfort, damage, and survival.
Advanced Review Notes
Check plans again after gear changes. Items can raise skill ranks, reduce weaknesses, or change priorities. When gear improves a skill, saved points may move elsewhere. This keeps the build efficient during long campaigns and expansions.