Enter Vector Values
Formula Used
Scaled vectors: A' = scalarA × A, B' = scalarB × B
Dot product: A · B = AxBx + AyBy + AzBz
Cross product: A × B = [AyBz - AzBy, AzBx - AxBz, AxBy - AyBx]
Component product: A ⊙ B = [AxBx, AyBy, AzBz]
Magnitude: |A| = √(Ax² + Ay² + Az²)
Angle: θ = cos⁻¹((A · B) / (|A||B|))
Projection: projB(A) = ((A · B) / |B|²) × B
Scalar triple product: A · (B × C)
How to Use This Calculator
- Enter the X, Y, and Z components for Vector A.
- Enter the X, Y, and Z components for Vector B.
- Add Vector C if you need scalar triple product volume.
- Use scalar multipliers when vectors must be scaled first.
- Choose decimal precision and enter a unit label.
- Press the calculate button to show results above the form.
- Review the chart, table, formulas, and export buttons.
Example Data Table
| Example | Vector A | Vector B | Dot Product | Cross Product | Use Case |
|---|---|---|---|---|---|
| Physics force check | [3, 4, 2] | [1, -2, 5] | 5 | [24, -13, -10] | Torque and direction analysis |
| Perpendicular test | [2, 0, 0] | [0, 5, 0] | 0 | [0, 0, 10] | Right angle confirmation |
| Parallel vector check | [2, 4, 6] | [1, 2, 3] | 28 | [0, 0, 0] | Same direction comparison |
Vector Multiplication Guide
Vector Multiplication Basics
Vector multiplication helps describe direction, size, and interaction between quantities. It is used in geometry, physics, graphics, robotics, navigation, and engineering. A vector has components. Each component shows movement along an axis. This calculator accepts two main vectors. It also accepts a third vector for scalar triple product checks.
Dot Product Meaning
The dot product returns one number. It measures how strongly two vectors point in the same direction. A positive value means both vectors mostly agree. A negative value means they mostly oppose each other. A zero value shows perpendicular direction, when neither vector supports the other along the same line.
Cross Product Meaning
The cross product returns a new vector. This new vector is perpendicular to the first two vectors. Its length equals the parallelogram area formed by both vectors. This is useful for torque, normal vectors, rotation, and surface direction. The calculator also shows triangle area, because it is half the cross product magnitude.
Component Multiplication
Component multiplication multiplies matching coordinates. It is also called the Hadamard product. It is helpful in data work, scaling models, color operations, and quick coordinate checks. It is not the same as dot product or cross product, because it returns another vector.
Scaling and Projection
Scalar multipliers change vector length before calculations. Direction stays the same when the scalar is positive. Direction reverses when the scalar is negative. Projection shows how much one vector falls along another vector. It is useful for shadows, forces, ramps, and vector resolution.
Why This Tool Helps
Manual vector work can become slow. Sign errors are common in cross product steps. Angle conversion also causes mistakes. This tool shows magnitudes, unit vectors, dot product, cross product, projections, areas, and triple product results in one place. The graph gives a fast visual check. CSV export supports spreadsheets. PDF export supports reports and homework notes.
Use Results Carefully
Vector results depend on units. Keep all components in the same unit system. Check whether your problem needs two dimensional or three dimensional logic. Use decimal precision based on your task. For formal work, include formulas, units, and a short note explaining what each vector represents for cleaner final notes.
FAQs
1. What is vector multiplication?
Vector multiplication means combining vectors using dot product, cross product, component product, or scalar multiplication. Each method has a different purpose and result type.
2. What does the dot product show?
The dot product shows directional alignment. Positive values mean similar direction. Negative values mean opposite direction. A zero result usually means perpendicular vectors.
3. What does the cross product return?
The cross product returns a vector perpendicular to both input vectors. Its magnitude equals the parallelogram area formed by the two vectors.
4. Can this calculator handle 2D vectors?
Yes. Enter zero for each Z component. The calculator will still use three dimensional formulas, while your vectors stay in the XY plane.
5. Why is the cross product zero?
The cross product becomes zero when vectors are parallel, opposite, or one vector has no length. In those cases, no parallelogram area is formed.
6. What is component multiplication?
Component multiplication multiplies matching components. It returns a vector, not a single number. It is useful for coordinate scaling and data operations.
7. What is vector projection?
Projection shows the part of one vector that lies along another vector. It is common in force, motion, shadow, and ramp problems.
8. What is scalar triple product used for?
The scalar triple product measures signed volume formed by three vectors. A zero result means the vectors are coplanar or dependent.