Calculator Input
Example Data Table
| Entry | Level | Base HP | Base Attack | Base Defense | Base Speed | Base Special | DVs | Stat Experience | Expected Use |
|---|---|---|---|---|---|---|---|---|---|
| Pikachu | 50 | 35 | 55 | 40 | 90 | 50 | 15 / 15 / 15 / 15 | 30000 each | Balanced training check |
| Charizard | 70 | 78 | 84 | 78 | 100 | 85 | 13 / 12 / 15 / 14 | 50000 each | Late story comparison |
| Mewtwo | 100 | 106 | 110 | 90 | 130 | 154 | 15 / 15 / 15 / 15 | 65535 each | Perfect value audit |
Formula Used
Stat experience bonus: floor(sqrt(stat experience) / 4)
HP: floor(((((Base HP + HP DV) × 2) + bonus) × Level) / 100) + Level + 10
Attack, Defense, Speed, and Special: floor(((((Base + DV) × 2) + bonus) × Level) / 100) + 5
Derived HP DV: attack DV lowest bit × 8 + defense DV lowest bit × 4 + speed DV lowest bit × 2 + special DV lowest bit.
The calculator also compares each result with a perfect same-base version. That version uses DV 15 and stat experience 65535.
How to Use This Calculator
- Enter a name for the monster, character, or saved example.
- Add the level from 1 to 100.
- Enter base HP, attack, defense, speed, and special.
- Enter attack, defense, speed, and special DVs from 0 to 15.
- Enter stat experience from 0 to 65535 for each stat.
- Press the calculate button to view the result above the form.
- Use CSV for spreadsheet work or PDF for a printable summary.
Understanding Generation One Stat Calculations
Classic Stat Structure
A generation one stat calculator helps you study classic battle numbers with less guesswork. These games use a compact stat model. They do not use modern natures. They also do not use later effort values. Instead, each battle stat depends on base stat, level, determinant value, and stat experience.
Why DVs Matter
This page is useful when you compare trained and untrained results. A small DV change can matter at high levels. Stat experience also grows slowly. Its effect is square rooted before it enters the formula. That makes early training helpful, while later gains become smaller. The calculator shows this bonus for every stat, so the rounding can be checked.
HP Uses a Derived Value
HP is special in generation one. It does not store its own DV. The HP DV is derived from the lowest bits of attack, defense, speed, and special DVs. That is why changing one battle DV can also change HP. The tool displays the derived HP DV beside the HP result.
Battle Stats Share a Formula
Attack, defense, speed, and special share one formula. They use their own base stat, DV, stat experience, and level. The special value represents both special attack and special defense in the first generation. This detail matters when comparing later data. A high special stat improves both special damage and special resistance.
Practical Planning Uses
Use the calculator for planning, checking saves, building examples, or writing tutorials. Start with a level. Enter the base stats for the species. Add the four DVs from zero to fifteen. Then enter stat experience from zero to sixty five thousand five hundred thirty five. Submit the form. The result appears above the form for quick reading.
Exports and Comparisons
The total stat line gives a simple overview. The potential percentage compares the entered values with perfect DVs and maximum stat experience for the same base stats and level. It is not a battle rating. It is a training completeness guide. Export the results when you need a record. CSV works well for spreadsheets. PDF works well for notes, reports, and printable comparisons.
Advanced Checks
For advanced checks, compare several levels with the same inputs. You can see how level scaling changes every rounded value. This is helpful for tournament sheets, breeding notes, and historical guides, especially when exact old mechanics must be explained clearly.
FAQs
What is a generation one stat calculator?
It calculates classic stat values from level, base stats, DVs, and stat experience. It follows the older formula style used before modern nature and effort systems existed.
Why is HP DV not entered directly?
HP DV is derived from the lowest bits of attack, defense, speed, and special DVs. This calculator computes it automatically and shows it in the result summary.
What is the maximum DV?
The maximum DV is 15. The minimum DV is 0. Higher DVs usually produce higher stats, especially at higher levels.
What is stat experience?
Stat experience is the older training value for each stat. It ranges from 0 to 65535. The formula uses the square root of this value, then divides it by 4.
Does this calculator use natures?
No. Generation one calculations do not use natures. The result depends on base stat, level, DV, and stat experience only.
What does perfect same base mean?
It means the same base stat and level, but with DV 15 and maximum stat experience. It helps compare entered training against an ideal version.
Can I export the results?
Yes. After submitting the form, use the CSV button for spreadsheet data. Use the PDF button for a printable summary.
Why can rounding change the final stat?
The formula uses floor rounding after the level scaling step. Small input changes may not change the final stat until they cross a rounding boundary.