Linear Programming Graph Calculator

Enter objective values, constraints, and bounds for quick analysis. Compare corners before exporting final results. The graph shows feasible regions and best points clearly.

Calculator Input

Constraints

Constraint 1

Constraint 2

Constraint 3

Constraint 4

Constraint 5

Graph

The graph uses boundary lines and feasible corner points. It avoids shaded regions to keep the layout simple.

Example Data Table

Item x Coefficient y Coefficient Sign Right Side
Objective Z 40 30 Maximize -
Constraint 1 2 1 100
Constraint 2 1 1 80
Constraint 3 1 3 90

Formula Used

The calculator uses a two-variable linear programming model.

Objective function: Z = c1x + c2y

Constraint form: ax + by ≤ r, ax + by ≥ r, or ax + by = r

Intersection formula:

x = (r1b2 - r2b1) / (a1b2 - a2b1)

y = (a1r2 - a2r1) / (a1b2 - a2b1)

The tool tests every intersection against all constraints. Valid points become feasible corner points.

How to Use This Calculator

  1. Choose maximize or minimize.
  2. Enter the objective coefficients for x and y.
  3. Enter each constraint in the same variable order.
  4. Select the correct inequality sign.
  5. Keep non-negative bounds checked when values cannot be below zero.
  6. Press the calculate button.
  7. Review the result, graph, and feasible corner table.
  8. Export the result with CSV or PDF buttons.

Linear Programming Graph Guide

Meaning

Linear programming is a method for finding the best value when choices are limited by rules. A graph makes the method visual. It works best when a model has two decision variables, such as x and y. Each constraint becomes a line. The allowed side of each line forms part of the feasible region.

Corner Method

The calculator follows the corner point method. It first reads the objective function. Then it reads every constraint. It turns each constraint into a boundary line. It finds intersections between pairs of lines. These intersections are tested against all rules. Only valid points stay in the feasible list. The objective value is then calculated at each feasible corner.

Graph Reading

A graph helps you see why the answer is chosen. The best point is not guessed. It is selected from the corner points. For a maximum problem, the largest objective value wins. For a minimum problem, the smallest objective value wins. If the feasible region is empty, no point satisfies every rule.

Input Tips

Use clear units when entering coefficients. Keep all constraints in the same variable order. For example, place x coefficients first and y coefficients second. Select the correct inequality sign. Add non negative bounds when the variables cannot drop below zero. That is common in production, blending, shipping, and budgeting problems.

Result Review

The result table gives each feasible corner and its objective value. This makes checking easier. You can compare points, export the table, or save a report. The graph shows boundary lines and plotted vertices without decoration. It keeps attention on the math.

Practical Use

Linear programming is useful for planning scarce resources. Businesses use it to choose product mixes. Students use it to learn optimization. Engineers use it to balance capacity and demand. This calculator supports practice, checking, and presentation. It does not replace careful model design. Always confirm that the objective and constraints match the real problem.

Model Checks

When a model is unbounded, the corner list may not prove a final answer. A graph can still show useful direction. Review the lines and business limits. Add missing capacity, demand, or budget rules before making decisions. Good inputs create meaningful optimization. Poor inputs create misleading outputs. Save each run as a learning record for later comparison and review too.

FAQs

1. What does this calculator solve?

It solves two-variable linear programming models with linear objectives and linear constraints. It finds feasible corner points and checks the objective value at each point.

2. Can it handle maximization and minimization?

Yes. Select maximize or minimize before submitting the form. The calculator then chooses the largest or smallest objective value from feasible corner points.

3. Why are only two variables supported?

A graph can show two decision variables clearly. Models with three or more variables need other methods, such as simplex tables or solver software.

4. What is a feasible corner point?

It is an intersection point that satisfies every constraint. In linear programming, the best bounded solution occurs at a feasible corner point.

5. What happens if no result appears?

The constraints may conflict, or too few valid constraints were entered. Check coefficients, signs, right side values, and non-negative settings.

6. Can equality constraints be used?

Yes. Choose the equal sign for any constraint that must be met exactly. The calculator tests points against equality with a small tolerance.

7. Does the graph shade the feasible region?

No. It plots boundary lines and feasible vertices. This keeps the page simple and avoids extra visual styling.

8. What can I export?

You can export the feasible point table as CSV or PDF. The exports include point labels, x values, y values, objective values, and source lines.

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Important Note: All the Calculators listed in this site are for educational purpose only and we do not guarentee the accuracy of results. Please do consult with other sources as well.