Calculator
Example Data Table
| Build | Weapon | Attack | Element | Sharpness | Motion | Raw Hitzone | Element Hitzone | Affinity |
|---|---|---|---|---|---|---|---|---|
| Balanced Long Sword | Long Sword | 220 | 240 | Blue | 32 | 45 | 20 | 20 |
| Raw Hammer | Hammer | 1040 | 0 | Green | 52 | 55 | 0 | -10 |
| Element Dual Blades | Dual Blades | 210 | 320 | White | 18 | 35 | 30 | 35 |
Formula Used
True raw: displayed attack divided by weapon class multiplier.
Effective raw: true raw plus flat raw bonus, then multiplied by raw percentage bonus.
True element: displayed element plus flat element bonus, divided by ten, then multiplied by element percentage bonus.
Raw damage per hit: floor of effective raw × motion value × raw sharpness × raw hitzone × quest defense × rage × global modifier × crit modifier.
Element damage per hit: floor of true element × element sharpness × element hitzone × quest defense × rage × global modifier.
Total hit damage: raw damage per hit plus element damage per hit.
Combo damage: total hit damage multiplied by hit count.
Damage per second: combo damage divided by combo seconds.
How To Use This Calculator
- Select the weapon type. This sets the displayed attack conversion.
- Choose displayed attack or true raw input mode.
- Enter attack, raw bonuses, element, and element bonuses.
- Select sharpness, or enter custom sharpness modifiers.
- Add motion value, hitzones, affinity, quest defense, and rage values.
- Enter hit count, combo duration, and optional monster health.
- Press Calculate Damage to show the result over the form.
- Use CSV or PDF export for build records.
Advanced Damage Planning For Monster Hunter Generations
Understanding Hunt Damage
Monster Hunter Generations uses layered multipliers. A single hit rarely depends on attack alone. It also depends on weapon class, motion value, sharpness, hitzone, affinity, quest defense, rage state, and element. This calculator keeps those parts visible, so each choice is easier to compare.
Why Raw And Element Are Separate
Raw damage represents the physical part of a strike. It uses true raw, motion value, raw sharpness, raw hitzone, defense, rage, and critical effects. Elemental damage works differently. It uses true element, elemental sharpness, elemental hitzone, defense, and rage. Element normally does not use motion value, so fast weapons can gain strong value from repeated elemental hits.
Build Comparison Use
A hunter can test many builds before crafting. Enter displayed attack when using the in game value. The tool converts it to true raw with the selected weapon modifier. You can also choose true raw directly when checking data from guides. Add flat and percentage bonuses for skills, meals, charms, items, and temporary buffs.
Hitzones And Sharpness
Hitzones are monster part weaknesses. Higher raw hitzones mean a softer part for cutting, impact, or shot damage. Higher elemental hitzones mean the part is weak to that element. Sharpness changes raw and element through separate multipliers. The default values are provided, but custom overrides are available for special testing.
Expected Critical Damage
Affinity can be handled as expected value. Positive affinity increases average raw damage through critical hits. Negative affinity lowers it through weak hits. You can also force positive, neutral, or negative critical results. This helps compare average hunts with perfect or unlucky single hit cases.
Practical Planning
The result shows raw damage, element damage, total hit damage, combo damage, damage per second, and estimated combos needed for a chosen monster health value. The table can be exported to CSV or PDF for build notes. Treat every result as an estimate. Real hunts may differ because of rounding, multi hit behavior, monster state changes, part breaks, rage modifiers, and player positioning.
Advanced users can duplicate the example rows, change one input at a time, and observe the difference. This makes skill testing cleaner. It also reduces guesswork when two weapons have similar listed attack values during set planning.
FAQs
What does displayed attack mean?
Displayed attack is the value shown in the game menu. The calculator divides it by the selected weapon multiplier to estimate true raw.
What is true raw?
True raw is the attack value used in the damage formula. It removes the weapon class display multiplier from the shown attack value.
Does element use motion value?
In this calculator, element is estimated separately from motion value. That makes repeated hits important for elemental builds.
What is a hitzone?
A hitzone is a monster part weakness value. Higher values usually mean that part receives more damage from that damage type.
Why can I enter custom sharpness?
Custom sharpness helps advanced users test alternate data, special rules, or personal tables without changing the main calculator code.
How is affinity handled?
Affinity can use expected average damage, forced positive critical damage, forced negative critical damage, or neutral damage with no critical effect.
Why is the result an estimate?
Game damage can vary because of rounding, monster state changes, exact hitboxes, part breaks, special attacks, and quest-specific modifiers.
Can I save my results?
Yes. Use the CSV button for spreadsheet data. Use the PDF button for a simple result report.