Summoners War Speed Tuning Calculator

Build cleaner turn order for Summoners War teams. Compare boosters, targets, enemies, and speed leads. Spot cut risks before arena, siege, and dungeon battles.

Calculator

Monster Speed Setup

Slot 1

Slot 2

Slot 3

Slot 4

Example Data Table

Monster Base Speed Rune Speed Speed Lead Booster Fill Estimated Role
Booster 110 170 24% 30% Opener
Stripper 103 145 24% 30% Second Move
Defense Breaker 100 120 24% 30% Setup
Damage Dealer 95 95 24% 30% Finisher

Formula Used

Pre-buff speed: Base Speed × (1 + Leader % + Tower %) + Rune Speed + Flat Speed.

Effective speed: Pre-buff Speed × (1 + In-Battle Speed Buff %).

ATB gain per tick: Effective Speed × ATB Tick Factor.

Ticks to move: Ceiling of Remaining ATB ÷ ATB Gain Per Tick.

Safe target speed: Enemy Speed × (Remaining Target ATB + Safety Margin) ÷ Remaining Enemy ATB.

This calculator uses practical estimates. Real matches can change through skills, passives, random resistance, violent turns, cooldowns, and attack bar manipulation.

How to Use This Calculator

  1. Enter your team speed lead and tower bonus.
  2. Add the booster attack bar fill value.
  3. Enter the enemy speed you want to test against.
  4. Fill each monster slot with base speed and rune speed.
  5. Set the desired turn order for your team.
  6. Press Calculate to view speed gaps and cut risk.
  7. Use CSV or PDF buttons to save the report.

Speed Tuning Guide for Summoners War Teams

Why Speed Tuning Matters

Speed tuning is a core planning step in Summoners War. It helps your team move in the order you expect. A fast opener can fail when the next monster is too slow. That gap creates a cut risk. This calculator checks that gap with simple timing math. It compares effective speed, attack bar gain, and enemy pressure.

Understanding Effective Speed

Effective speed is not only rune speed. It includes base speed, leader skill, tower bonus, flat additions, and battle buffs. A monster with high base speed often gains more from percentage bonuses. This is why two monsters with similar rune speed can act differently. The tool separates each input. You can see how each bonus changes the final speed.

Checking the Booster Chain

Many arena and siege teams depend on a booster. The booster moves first. Then it adds attack bar to allies. Your stripper, setup unit, and damage dealer should move after that. If a follower still needs too much attack bar, an enemy may cut. The safe speed value shows the approximate speed needed to reduce that risk.

Reading the Results

The result table gives ticks before boost and ticks after boost. Lower tick values usually mean earlier turns. Speed margin shows how far a unit is above or below the safe estimate. A positive margin is better. A negative margin means the unit may need more rune speed, a larger booster fill, or a different team order.

Practical Planning Tips

Use a safety margin when testing serious teams. Small gaps can fail in real fights. Passives, attack bar reduction, resistance, and violent turns can change the plan. Test several enemy speeds before finalizing runes. Save the report after each test. This makes team building cleaner and easier to compare.

FAQs

What does speed tuning mean?

Speed tuning means arranging monsters so they move in a planned order. It reduces the chance that an enemy cuts between your opener and follow-up units.

What is effective speed?

Effective speed is the estimated final speed after base speed, rune speed, leader bonus, tower bonus, flat speed, and speed buffs are included.

What is attack bar fill?

Attack bar fill is the percentage of turn bar added by a booster skill. More fill lets slower allies move sooner after the opener.

Why is my monster marked as a cut risk?

The monster may not gain enough attack bar before the enemy. Add speed, increase boost, change order, or use a safer team setup.

Should I use a safety margin?

Yes. A safety margin helps account for practical uncertainty. It is useful when fighting very fast arena, guild, or siege defenses.

Can this calculator guarantee turn order?

No. It gives an estimate. Skills, passives, resistance, attack bar changes, and extra turns can alter the real battle order.

What tick factor should I use?

The default value is a practical estimate for attack bar gain. Advanced users can adjust it when using their own testing model.

Can I export my result?

Yes. Use the CSV button for spreadsheet review. Use the PDF button for a simple shareable speed tuning report.

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