Understanding Bomb Damage
Bomb damage in Summoners War is a focused math problem. The effect does not use critical rate or critical damage. It mainly follows the bomber attack value, the selected bomb multiplier, and active damage modifiers. This calculator keeps those parts visible. You can test a shown attack value, or derive attack from base stats, rune percent, flat attack, leader skill, tower bonus, and Fight sets.
Why Attack Matters
Bomb teams win by removing targets before they move again. A small attack gain can create a large change when the multiplier is high. Attack buff is also important because it raises the combat attack used by the bomb. Attack break can cut the same value and make a safe plan fail. That is why the form includes both common status options and a custom value.
Useful Damage Modifiers
Branding increases damage taken. Artifact lines can add bomb damage or general damage dealt. Some targets may have passives, reduction effects, shields, or flat mitigation. These items do not change the displayed attack, but they can change the final number. Enter them separately to keep the result traceable.
Planning With Results
The result panel shows derived attack, combat attack, raw bomb damage, final damage per bomb, and total damage for repeated bombs. It also compares total damage with target health. This helps you decide whether one bomber is enough, whether a second bomb is needed, or whether extra setup is required.
Practical Team Use
Use realistic values from the mode you plan to play. Arena, siege, and guild fights can differ because towers, leader skills, and team sets may change. If you are not sure about a passive, enter a reduction estimate and compare several cases. The CSV export is useful for recording builds. The PDF export gives a compact note for a team plan. Treat every output as an estimate, because live battles may include hidden passives, shields, artifacts, and balance changes. Recheck key targets after patches or rune upgrades. Good bomb math reduces guesswork and helps you choose safer attacks. Save common presets as rows in the example table. Then adjust one input at a time. This makes build comparisons easier and avoids confusing stacked bonuses safely today.