Boom Beach Damage Calculator

Calculate troop, hero, gunboat, and defensive damage with editable boosts, target health, timing, comparison tools, and downloadable battle reports for clearer planning each time.

Editable combat model

Calculation Results

Results update after pressing Calculate.

Effective unit DPS
0
Total army DPS
0
Damage per shot
0
Effective target health
0
Shots required
0
Time to destroy
0 s
Damage during duration
0
Damage during shock window
0
Remaining target health
0
Comparison DPS
0
Comparison destroy time
0 s
DPS difference
0%
Enter current in-game values for the most accurate estimate.

Combat Inputs

Battle setup

Base attack statistics

seconds
seconds
Use 1 for single-target calculations.

Damage boosts

%
%
Use 1 when boosts are already entered fully.
%
%
%
%

Target and defense

%
%
%
%
Useful when the attacker is a defensive building.
%
%

Indirect headquarters damage

% HP
%

Comparison setup

%
%

Formula Used

Boosted Unit DPS = Base DPS × (1 + Total Damage Bonus ÷ 100)
Army DPS = Boosted Unit DPS × Units × Splash Factor
Effective DPS = Army DPS × (1 - Mitigation ÷ 100)
Damage Per Shot = Effective Unit DPS × Effective Attack Interval
Destroy Time = Remaining Effective Health ÷ Effective DPS

How to Use This Calculator

  1. Choose the combat mode and attacker type.
  2. Enter current DPS, timing, and unit count.
  3. Add statues, hero, engraving, or event bonuses.
  4. Enter target health and defensive modifiers.
  5. Enable indirect damage only when needed.
  6. Enter comparison values for an alternate setup.
  7. Press Calculate Damage and review every result.
  8. Download the report as CSV or PDF.

Example Data

These values demonstrate calculator behavior, not official live statistics.

Scenario Base DPS Units Bonus Target HP Purpose
Single attacker10010%10,000Baseline test
Boosted squad100835%25,000Army DPS test
Mitigated target160420%40,000Defense test
Comparison setup120625%30,000Loadout comparison

Understanding Boom Beach Damage Calculations

Damage planning helps compare attacks before entering a battle. This calculator uses editable values for flexible combat modeling. Enter current game statistics for the attacker first. Add unit count when multiple troops attack together. Base DPS describes damage delivered during each second. Attack interval converts DPS into estimated damage per shot. Faster attacks reduce the effective time between shots. Damage bonuses increase the attacker's calculated output. Statue bonuses can be entered as separate percentages. Hero effects can be included with another percentage field. Event bonuses also fit inside the manual modifier fields. Engraving changes can be modeled with dedicated inputs. Defensive boosts increase target health when appropriate. Mitigation reduces damage reaching the selected target. Remaining health supports partially damaged buildings or troops. The calculator then estimates required shots and destruction time.

Using Timing and Shock Windows

Combat duration estimates total damage across a chosen period. Shock duration creates a second useful timing comparison. This value shows damage possible during that window. Attack speed modifiers adjust the effective firing interval. Positive speed values create more frequent attacks. Negative values slow attacks and reduce repeated damage. Splash factors estimate damage across several effective targets. Use one for normal single-target calculations. Manual activations can represent abilities or fixed attack counts. Those fields remain optional for simpler calculations.

Comparing Alternative Setups

Comparison mode tests another army without replacing primary inputs. Enter different DPS, units, bonuses, and mitigation values. The results show both estimated damage rates together. A percentage difference highlights the stronger numerical damage output. Target health remains shared between both setups. This keeps the comparison consistent and easier to interpret. Indirect damage can reduce headquarters health before direct attacks. Enter those percentages only when your scenario requires them. A health floor prevents excessive indirect damage assumptions. Current game balance can change after official updates. Therefore, editable values are safer than permanent hidden statistics. Save exported results when comparing several battle plans. CSV files support spreadsheets and later calculations. PDF reports preserve the visible combat summary. Careful inputs produce clearer comparisons and smarter combat planning.

Frequently Asked Questions

Does this calculator use official live statistics?

No. It uses values you enter for each scenario.

Can I calculate damage per shot?

Yes. DPS and attack interval estimate per-shot damage.

Can I include statue bonuses?

Yes. Separate Masterpiece and Guardian fields are provided.

Does it support Power Powder?

Yes. Use the multiplier field for boosted statue effects.

Can I model defensive damage?

Yes. Select defense mode and enter defensive statistics.

Can I compare two troop setups?

Yes. The comparison section calculates alternate DPS and timing.

How does indirect damage work here?

You define damage per destroyed building and a health floor.

Can I export the results?

Yes. Download CSV or PDF reports from the results panel.


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Important Note: All the Calculators listed in this site are for educational purpose only and we do not guarentee the accuracy of results. Please do consult with other sources as well.