Inventory Weight Guide
Why Carry Weight Matters
Carry weight matters because travel is part of every campaign. A hero can swing a sword well, yet still suffer when bags, coins, armor, and treasure become too heavy. This calculator turns those details into a fast load check. It helps players prepare before a dungeon. It also helps the game master judge movement limits during play.
How The Estimate Works
The tool follows a practical rules structure. Strength builds the base capacity. Size and special traits then adjust that capacity. Tiny creatures carry less. Large creatures carry more. A powerful build trait can double the effective carrying scale. Coins are included because many parties forget them. The usual game shortcut treats fifty coins as one pound.
Standard And Variant Rules
The calculator supports standard capacity and variant encumbrance. Standard play is simple. A character stays within normal carrying limits until the total load passes capacity. Variant play adds two warning levels. A load above five times Strength causes encumbrance. A load above ten times Strength causes heavy encumbrance. The final limit is still fifteen times Strength after multipliers.
Advanced Inventory Review
Use the advanced fields when the inventory is mixed. Enter armor, weapons, packs, spare gear, and loose treasure. Add custom item lines when needed. Each line can hold a name, weight, and quantity. This makes mounts, hirelings, familiars, and unusual monster sizes easier to review.
Using The Result
The result shows carried load, capacity, remaining space, and status. It also shows push, drag, and lift allowance. That value is useful when moving crates, doors, statues, or trapped objects. The remaining value helps decide whether a character can carry a reward safely.
Session Planning Value
This page is useful before sessions and during loot division. Players can compare builds. Game masters can check realism without stopping the story. The CSV button saves numbers for notes. The PDF button creates a neat record for character folders. Always confirm table rulings with the game master. House rules can change every multiplier. Still, a clear estimate prevents confusion. It can also support party planning. One strong character may carry shared tools. Another may carry scrolls or rations. The group can balance risk before travel starts.