Explore gravity speeds with detailed input options. Switch units, apply body presets, and validate ranges. Download a neat report for your calculations anytime today.
vesc = √(2μ / r)μ = GM and r is distance from center.vorb = √(μ / r)T = 2π √(r³ / μ).v = √(2μ(1/r1 − 1/r0))r = R + h.| Body | μ (m³/s²) | Radius R (m) | Escape velocity (km/s) | Orbital velocity (km/s) |
|---|---|---|---|---|
| Earth | 3.986004418e14 | 6,371,000 | 11.186 | 7.910 |
| Moon | 4.9048695e12 | 1,737,400 | 2.376 | 1.680 |
| Mars | 4.282837e13 | 3,389,500 | 5.027 | 3.555 |
| Jupiter | 1.26686534e17 | 69,911,000 | 60.202 | 42.569 |
In orbital mechanics, “gravitational velocity” usually refers to the speed set by gravity at a given distance from a body’s center. This calculator provides three useful speeds: escape velocity, circular orbital velocity, and free-fall velocity between two radii.
Most space calculations use μ = GM instead of mass alone. It bundles the gravitational constant and the body’s mass into a single value with units of m³/s². For Earth, μ is about 3.986×10¹⁴ m³/s², while the Moon is roughly 4.905×10¹² m³/s².
Speeds depend on r, the distance from the center of the body. If you raise altitude, r increases, so required orbital speed drops. For example, near Earth’s surface (r ≈ 6,371 km), circular speed is about 7.91 km/s, while at 400 km altitude it is slightly lower.
Escape velocity comes from v = √(2μ/r). At Earth’s surface it is about 11.19 km/s; on the Moon it is about 2.38 km/s. Jupiter’s deep gravity gives a much larger surface escape speed, around 60 km/s using its mean radius.
Circular orbital speed is v = √(μ/r). The calculator also reports the circular period T = 2π√(r³/μ). Around Earth, a low orbit (hundreds of km up) typically yields a period near 90 minutes, which is why many satellites circle Earth multiple times per day.
Free-fall speed here assumes the object starts from rest and air drag is ignored. It uses v = √(2μ(1/r1 − 1/r0)). This is an energy method, so it is helpful for comparing “drop” speeds from high altitude to a lower altitude.
Altitude mode is convenient when your input is “above the surface.” The calculator converts altitude to center distance by r = R + h. Center-distance mode is best for astronomy problems where r is already measured from the body’s center.
These formulas assume a spherical body, no atmosphere, and a two-body system. Real missions include rotation, non-spherical gravity, thrust, and drag. Still, these results are excellent for quick estimates, unit checks, and building intuition before using detailed simulators.
μ equals G multiplied by mass. It avoids repeatedly multiplying by G and is often known more accurately for planets, making orbital and escape calculations simpler and more consistent.
Use circular orbital velocity for a circular orbit at a chosen altitude. For non-circular orbits, you would need vis‑viva and orbital elements, which are beyond this basic circular case.
Altitude is measured from the surface, but gravity formulas use distance from the center. Radius converts altitude to center distance using r = R + h.
No. It is the minimum speed at a given radius to reach infinity with zero remaining speed, ignoring drag and propulsion limits. Real launches require more due to atmosphere and trajectory losses.
Yes, depending on r0 and r1. Falling from far away toward a small r1 can produce high speeds. However, real bodies and atmospheres often limit actual speeds through heating and drag.
Use m³/s² if you are entering meters and kilometers consistently. If you have μ in km³/s², select that unit; the calculator converts it internally to m³/s².
They are close but idealized. Earth’s rotation and non-spherical gravity slightly change real-world values. For most educational and quick engineering estimates, the differences are small.
Important Note: All the Calculators listed in this site are for educational purpose only and we do not guarentee the accuracy of results. Please do consult with other sources as well.