Hidden Power For ORAS Teams
Hidden Power is not calculated like a usual move. It reads the odd or even state of each individual value. ORAS keeps the move power at sixty. The type still changes. This makes parity the key detail. A perfect set of six odd values gives Dark. Other mixes produce Fire, Ice, Grass, Electric, and more.
Why IV Parity Matters
Each stat gives one small binary signal. HP adds one when odd. Attack adds two. Defense adds four. Speed adds eight. Special Attack adds sixteen. Special Defense adds thirty two. The calculator combines those signals, scales the result, and selects one type from the standard hidden list. The list never includes Normal or Fairy. That rule is useful for team coverage planning.
Using The Result
Start by entering every IV from zero to thirty one. The tool checks limits before calculating. It shows the parity pattern, weighted sum, type index, fixed power, and optional same type bonus. You can also choose a desired type. The adjustment guide then lists which stats need odd or even values. It focuses on parity, not maximum stats. Sometimes a lower IV gives the exact coverage you need.
Physics Style Thinking
This page sits in a Physics category, so the method can be viewed like a simple signal model. Each IV parity works like an on or off switch. The weights act like measurement channels. The final scaled value maps the combined signal to a type band. This view helps explain why changing one IV by one point can move the answer. It also shows why two different spreads can share the same type.
Team Building Notes
Hidden Power was often used for missing coverage. Fire helped punish Steel targets. Ice threatened Dragon, Ground, and Flying threats. Grass and Electric covered Water types. In ORAS, the fixed sixty power means type fit matters more than power hunting. Export the result when comparing breeding plans. Keep the example table near your notes. It makes parity checks faster during repeated planning. Breeders should save spreads before changing them. One point edits can flip parity. Larger edits are only useful when they also support speed tiers, damage rolls, or stat limits in battles later.