KSP Orbital Velocity Calculator

Plan KSP orbits with practical velocity checks today. Compare body presets, transfers, and periods quickly. Use clear results before circular burns or transfer planning.

Calculator Inputs

Used for circular mode.
Used for elliptical mode.
Used for elliptical mode.
Degrees from periapsis.
Metric tons. Used for kinetic energy.
Use m³/s².
Use meters.
Use meters. Enter 0 for none.

Formula Used

Circular orbital velocity: v = √(μ / r)

Escape velocity: vesc = √(2μ / r)

Vis-viva equation: v = √(μ × (2 / r - 1 / a))

Orbital period: T = 2π × √(a³ / μ)

Eccentricity: e = (ra - rp) / (ra + rp)

Specific orbital energy: ε = -μ / (2a)

Here, μ is the gravitational parameter. Radius r is body radius plus altitude. Semi-major axis a equals orbit radius for circular paths. For elliptical paths, a is the average of periapsis radius and apoapsis radius.

How to Use This Calculator

  1. Select a stock KSP body, or choose a custom body.
  2. Select circular mode for one fixed altitude.
  3. Select elliptical mode for periapsis and apoapsis planning.
  4. Choose meters or kilometers for altitude inputs.
  5. Enter craft mass if you want kinetic energy estimates.
  6. Press the calculate button.
  7. Read the result table below the header and above the form.
  8. Use CSV or PDF buttons to save the result.

Example Data Table

Body Orbit Type Altitude Data Typical Use
Kerbin Circular 100 km Parking orbit before Mun or Minmus transfer.
Mun Circular 15 km Low science orbit and landing preparation.
Minmus Elliptical 10 km by 60 km Survey orbit with low periapsis passes.
Duna Circular 75 km Safe orbit above the atmosphere.
Jool Elliptical 210 km by 2,000 km Aerobrake planning and moon transfer setup.

KSP Orbital Velocity Guide

Kerbal Space Program rewards clean numbers. A small speed error can waste fuel. It can also place a craft into the ground, air, or deep space. This calculator gives quick orbital values for common stock bodies. It also supports custom body data for modded systems.

Why Orbital Speed Matters

Orbital velocity is the sideways speed needed to keep falling around a body. Higher altitude usually needs lower circular speed. Lower altitude usually needs higher speed. The body mass also matters. KSP expresses that strength through the gravitational parameter, often called mu. Larger mu means stronger gravity and faster required velocity.

Circular Orbit Planning

A circular orbit has one constant radius. The tool adds body radius and chosen altitude. It then uses the circular speed equation. This helps when setting parking orbits, station paths, satellite networks, and relay positions. It also gives escape speed, period, angular speed, and surface gravity for context.

Elliptical Orbit Planning

An elliptical orbit has a periapsis and apoapsis. The calculator uses the vis-viva equation for each end. Periapsis speed is faster. Apoapsis speed is slower. The semi-major axis controls the orbital period. The eccentricity shows how stretched the path is. Delta-v estimates help compare circularization needs at each end.

Using Presets And Custom Values

Preset values cover stock KSP bodies. Choose Kerbin, Mun, Minmus, Duna, Jool, and more. For planet packs, select custom. Enter radius and gravitational parameter. Keep units consistent. Altitudes should stay above the surface. Atmospheric worlds need extra clearance for stable low orbits.

Practical Mission Tips

Use this result before making a burn. Match the target velocity near the correct altitude. Burn prograde to raise apoapsis. Burn retrograde to lower it. At apoapsis, circularize with a prograde burn. At periapsis, lower apoapsis with a retrograde burn. Compare escape speed before interplanetary departures. Use the period value for rendezvous timing, relay spacing, and transfer windows.

Limits Of The Calculator

The values are ideal two-body estimates. They ignore drag, thrust losses, rotation, steering errors, and patched-conic transitions. Real flights need margin. Add fuel reserve for corrections. In atmosphere, use a higher orbit or account for drag. Check map view often. Save before experiments. Small margins protect long missions well and crews.

FAQs

What does orbital velocity mean in KSP?

Orbital velocity is the sideways speed needed to keep a craft falling around a body without hitting the surface or escaping.

Which equation does this calculator use?

It uses the circular velocity equation for round orbits and the vis-viva equation for elliptical paths.

Why is altitude added to body radius?

Orbital formulas use distance from the body center. Altitude alone is not enough, so radius must be included.

Can I use this for modded planets?

Yes. Select custom body. Then enter the body radius, gravitational parameter, and optional atmosphere height.

Does craft mass change orbital velocity?

No. Craft mass does not change ideal orbital speed. It only changes the kinetic energy result.

What is periapsis velocity?

Periapsis velocity is the craft speed at the lowest point of an elliptical orbit. It is usually the fastest point.

What is apoapsis velocity?

Apoapsis velocity is the craft speed at the highest point of an elliptical orbit. It is usually the slowest point.

Are atmosphere effects included?

No. The calculator gives ideal vacuum values. It warns when an orbit enters an atmosphere, but it does not model drag.

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Important Note: All the Calculators listed in this site are for educational purpose only and we do not guarentee the accuracy of results. Please do consult with other sources as well.