Example Data Table
| Case |
Agility |
Weight |
Energy |
Distance |
Boosts |
Expected Use |
| Light clue route |
60 |
0 kg |
100% |
300 squares |
Full Graceful |
Fast travel with strong reserve |
| Heavy quest gear |
45 |
38 kg |
85% |
420 squares |
No stamina |
Check drain before leaving bank |
| Boss approach |
75 |
22 kg |
70% |
520 squares |
Stamina active |
Estimate arrival energy |
Formula Used
Effective weight: W = min(max(weight, 0), 64)
Base drain per running tick: D = (W / 100) + 0.64
Adjusted drain: Dn = D × (1 - extra saving / 100)
Stamina drain: Ds = Dn × 0.30
Starting energy: E = min(100, current energy + item restore)
Recovery rate: R = ((48 + Agility) / 360) × Graceful factor
Run-only energy need: route running ticks × matching drain per tick
The calculator treats one running tick as two covered squares. One game tick is 0.6 seconds.
How to Use This Calculator
- Enter your Agility level after any boost.
- Add your current run energy percentage.
- Enter planned item restore if you will drink or eat first.
- Add total equipment and inventory weight.
- Estimate your route distance in map squares.
- Select Full Graceful or stamina when active.
- Press Calculate to view route time, drain, recovery, and advice.
- Use CSV or PDF buttons to save the result.
Why Run Energy Planning Matters
Run energy feels simple during a short trip. It becomes important during quests, clues, boss runs, and resource routes. A slow route wastes ticks. A failed route can add banking time. This calculator helps you test the trip before you leave. You can compare weight, Agility, starting energy, and item recovery in one place.
Physics Behind the Model
The movement model uses rate, distance, and stored energy. Running covers more ground each tick than walking. Heavy gear raises the energy cost per running tick. The tool clamps negative weight to zero. It also caps useful weight impact at sixty four kilograms. That mirrors the practical game rule. Stamina effects then reduce the drain. The result is an endurance estimate, not a combat guarantee.
Planning Efficient Routes
Use your real equipment weight first. Then enter the route length in squares. If you do not know the exact path, add a safety margin. Routes with doors, ladders, traps, and clicks can need extra time. Enter potion recovery before the route when you plan to drink first. Use the stamina duration field when the effect is already active. The calculator shows whether the full route can be run.
Reading the Output
Energy needed is the key number. If it is below your available energy, the route should finish while running. Final energy shows your expected reserve. Maximum running distance helps you decide when to walk. Recovery time shows how long you need to wait before another run. The mixed travel estimate assumes you run, then walk until enough energy returns.
Better Decisions
Small weight changes can matter on long paths. Removing heavy armour may save more time than adding a potion. Higher Agility improves recovery, not direct drain. Full Graceful helps recovery when you are not running. Stamina has the biggest impact during continuous movement. Use the result table with your own route notes. Save exports for repeat trips. Recheck values after gear, quest, or route changes.
Use Cases for Players
It helps iron accounts, skillers, runners, and clue hunters. It also supports route testing for minigames. Change one input at a time. That shows which upgrade gives the best time saving before each serious long route run.
FAQs
Does Agility reduce run energy drain?
No. In this model, Agility improves energy recovery. Weight controls run energy drain while running.
How does weight affect the result?
Negative weight is treated as zero. Weight above sixty four kilograms is capped for drain calculations.
What does stamina duration mean?
It is the remaining time for the stamina effect. During that time, running drain is reduced in the calculation.
Does Full Graceful reduce drain?
No. This calculator applies Full Graceful to recovery speed, not direct running drain.
What route distance should I enter?
Enter an estimated number of map squares. Add extra distance for doors, turns, obstacles, and imperfect clicks.
Why is the mixed estimate longer?
It includes walking breaks after energy falls below your resume threshold. That adds time but allows recovery.
Can I include potions or food?
Yes. Enter the energy restored before the route in the item restore field.
Is this result always exact?
No. It is a planning estimate. Real routes can change through pathing, lag, obstacles, clicks, and combat delays.