SAATI Exposure & Resolution Calculator

Tune exposure time with measured lamp data. Check stencil thickness, mesh limits, and detail loss. Export practical results for fast screen setup decisions today.

Calculator Inputs

Example Data Table

Mesh Irradiance Target Energy Stencil Smallest Line Expected Use
90 threads/cm 7.2 mW/cm² 220 mJ/cm² 14 µm 140 µm General graphics
120 threads/cm 8.5 mW/cm² 240 mJ/cm² 12 µm 100 µm Fine text
150 threads/cm 9.1 mW/cm² 260 mJ/cm² 9 µm 75 µm High detail

Formula Used

Corrected irradiance: Ic = Im × (Dr ÷ Dw)² × (T ÷ 100) × (L ÷ 100)

Base exposure time: tb = Et ÷ Ic

Recommended time: tr = tb × coating factor × safety factor × mesh factor × thickness factor

Exposure energy: E = Ic × tr

Mesh pitch: P = 10000 ÷ mesh count per cm

Opening: O = P − thread diameter

Open area: A = (O ÷ P)² × 100

Contact blur: B = gap × lamp diameter ÷ exposure distance

Minimum practical feature: maximum of mesh, thread, stencil, and blur limits.

How to Use This Calculator

  1. Enter the target exposure energy from your emulsion guide or step test.
  2. Add measured lamp irradiance at the reference distance.
  3. Enter the real working distance between lamp and stencil.
  4. Set glass transmission, lamp condition, mesh count, and thread diameter.
  5. Add stencil thickness and contact gap for resolution analysis.
  6. Press calculate and review the exposure time above the form.
  7. Export the result as CSV or PDF for shop records.

Screen Exposure Planning

A sharp stencil needs measured exposure, not guesswork. Light output changes with distance, lamp age, glass, filters, and coating thickness. This calculator turns those items into one exposure time. It also estimates whether a requested line or dot can survive the screen mesh.

Why Energy Matters

Exposure is energy delivered to the emulsion. Irradiance gives the power per square centimeter. Time completes the dose. When distance increases, power drops quickly. A small height change can alter exposure more than expected. That is why the inverse square correction is included. Transmission and lamp output percentages reduce the usable energy reaching the stencil.

Resolution Limits

Resolution is controlled by several physical limits. Mesh pitch sets the repeated support pattern. Thread diameter blocks part of each opening. Thick stencil layers can close fine details. Contact gaps create light spread at image edges. The calculator combines these limits and returns a practical minimum feature estimate. It also compares that estimate with the desired line width.

Using the Result

Use the suggested time as a starting exposure. Then confirm it with a step wedge, washout check, and print test. The result is most useful when the lamp irradiance is measured with a meter. If no meter is available, enter a known exposure value as a target and keep the same setup geometry.

Advanced Workflow

For production work, save each result with mesh type, emulsion name, coating method, and room conditions. Repeat the measurement after replacing bulbs or changing vacuum glass. Compare exported records to find drift. Stable records make repeats faster and reduce wasted screens.

Practical Notes

A safe exposure usually keeps fine lines open while fully hardening background areas. Underexposure may cause slimy washout, weak shoulders, and early stencil breakdown. Overexposure may close small text and halftone dots. Balance both sides. Record humidity, dryer time, and mesh tension, because they often change edge strength too.

Final Advice

Treat every number as an engineering estimate. Real emulsions vary by brand and batch. SAATI materials also depend on coating, drying, and storage. Use this calculator to narrow the range, then let controlled test strips choose the final production exposure.

FAQs

1. What does this calculator estimate?

It estimates exposure time, delivered UV energy, mesh opening, contact blur, and practical resolution risk for a screen stencil setup.

2. Is the result a final production exposure?

No. It is a strong starting value. Confirm the final time with a step wedge, washout test, and print sample.

3. Why does distance affect exposure time?

Light intensity drops as distance increases. The calculator applies an inverse square correction to adjust irradiance for the actual working distance.

4. What is target exposure energy?

It is the UV dose needed to harden the emulsion. It may come from a data sheet, shop standard, or calibrated test strip.

5. Why enter mesh count and thread diameter?

They define mesh pitch, opening, and open area. These values strongly affect detail holding, ink flow, and exposure behavior.

6. What does contact gap mean?

It is the space between artwork positive and stencil. Higher gap increases light spread and can reduce fine edge definition.

7. What does borderline resolution mean?

It means the desired detail is close to the calculated practical limit. Testing is important before using that setup for production.

8. Can I export the calculation?

Yes. After calculating, use the CSV or PDF button to save the output for setup records and repeat jobs.

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Important Note: All the Calculators listed in this site are for educational purpose only and we do not guarentee the accuracy of results. Please do consult with other sources as well.