Serebii Hidden Power Calculator

Enter six IV values and choose rules. See Hidden Power type, strength, parity, and exports. Plan safer coverage for competitive battles today with clarity.

Calculator

Formula used

Use IV order: HP, Attack, Defense, Speed, Special Attack, Special Defense.

Type bits use the least significant IV bit. Odd IV gives 1. Even IV gives 0.

Type value = HP + 2Attack + 4Defense + 8Speed + 16Special Attack + 32Special Defense.

Type index = floor(Type value × 15 ÷ 63).

Power bits use the second least significant IV bit. Values 2, 3, 6, 7, and similar pairs give 1.

Generation III to V power = floor(Power value × 40 ÷ 63) + 30.

Generation VI to VII power is fixed at 60.

How to use this calculator

  1. Enter each IV from 0 to 31.
  2. Select the generation rule set.
  3. Choose a desired type when you need parity guidance.
  4. Press the calculate button.
  5. Read the result above the form.
  6. Use CSV or PDF export for records.

Example data table

Example HP Atk Def Spe SpA SpD Gen III to V result Gen VI to VII result
All perfect 31 31 31 31 31 31 Dark, 70 power Dark, 60 power
Ice coverage 31 30 30 31 31 31 Ice, 70 power Ice, 60 power
Fire coverage 31 30 31 30 30 31 Fire, 70 power Fire, 60 power
Fighting coverage 30 30 30 30 30 30 Fighting, 70 power Fighting, 60 power

About this Hidden Power tool

Why Hidden Power matters

Hidden Power was a flexible special attack in older monster battles. It let one move cover many possible types. The type came from individual values. The old power came from another set of IV bits. That made the move feel technical, but also useful. A small IV change could turn an Electric answer into Ice, Fire, or Dark coverage.

How the calculator reads IVs

This calculator follows the common Serebii style order. It reads HP, Attack, Defense, Speed, Special Attack, and Special Defense. Each IV has an odd or even parity bit. Those six bits form a type number. The tool then maps that number to the sixteen possible Hidden Power types. For older rules, it also checks the second binary bit. That second bit controls power from 30 to 70.

Generation choices

Rules changed across games. Generation III to V used both type and variable power. Generation VI and VII kept the type formula, but fixed power at 60. Later games removed normal access to the move, so the page still shows the theoretical type. Generation II is handled as a DV estimate. It converts IVs to DVs before using the older pattern.

Using results in planning

Competitive players often used Hidden Power to patch weak matchups. Grass helped against Water and Ground targets. Ice punished many Dragon and Flying targets. Fire hit Steel and Bug threats. The best type depended on the rest of the set. This calculator helps you test ideas before breeding, editing, or comparing spreads.

Exporting your work

The result box shows the final type, power, parity mask, bit values, and notes. CSV export is useful for spreadsheets. PDF export is better for reports and team notes. The example table gives known patterns, so you can compare your inputs quickly. Keep in mind that modern formats may not allow the move.

Accuracy notes

The calculator is designed for learning and planning. It does not connect to any external game service. It also does not verify legality in a tournament ruleset. Always check the format you play. IV spreads can affect speed ties, damage rolls, and choices. Treat Hidden Power as one tool inside a battle plan.

FAQs

What does this calculator find?

It finds Hidden Power type, base power, type bits, power bits, masks, and basic target advice from six IV values.

Which IV order should I use?

Use HP, Attack, Defense, Speed, Special Attack, and Special Defense. The formulas and table follow that exact order.

Why does an odd IV matter?

The type formula uses the least significant bit. Odd IVs count as 1. Even IVs count as 0.

Why is power fixed at 60?

Generation VI and VII fixed Hidden Power at 60 base power. Older Generation III to V rules used variable power.

Can this calculate Generation II?

Yes. It estimates DVs from the entered IVs. Generation II used DVs, so the result is shown with a special note.

What does target advice mean?

It compares your current parity mask with the selected target type. It suggests an odd or even IV pattern.

Does the calculator check battle legality?

No. It calculates formulas only. Always confirm legality, move access, and format rules before using a battle set.

Why export CSV or PDF?

CSV helps spreadsheet work. PDF helps sharing, archiving, and team notes. Both options use the latest displayed result.


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Important Note: All the Calculators listed in this site are for educational purpose only and we do not guarentee the accuracy of results. Please do consult with other sources as well.