Example Data Table
| Profile |
Models |
Attacks |
Hit |
Wound |
Rend |
Damage |
Target Save |
Ward |
| Infantry Blade |
10 |
2 |
4+ |
4+ |
1 |
1 |
4+ |
6+ |
| Elite Hammer |
5 |
3 |
3+ |
3+ |
2 |
2 |
3+ |
5+ |
| Monster Strike |
1 |
6 |
3+ |
2+ |
2 |
D6 |
4+ |
0 |
Formula Used
Total attacks = attacking models × attacks per model.
Hit chance = probability of rolling the needed hit value after modifiers and rerolls.
Expected hits = total attacks × hit chance.
Critical hits = total attacks × critical hit chance.
Extra hits = critical hits × extra hits per critical hit.
Expected wounds = rollable hits × wound chance, plus auto wounds.
Failed saves = expected wounds × (1 − save chance).
Normal damage = failed saves × average damage.
Mortal damage = critical hit mortals + critical wound mortals.
Final damage = normal and mortal damage after ward reduction.
How To Use This Calculator
- Enter the number of attacking models.
- Add attacks per model for the chosen weapon profile.
- Enter hit, wound, rend, damage, save, and ward values.
- Add rerolls, modifiers, mortal wounds, and critical effects.
- Press the calculate button.
- Review the result above the form.
- Use CSV or PDF export for records.
Smart Combat Planning
Age of Sigmar fights can swing hard. Dice create drama. Good planning reduces surprise. This calculator helps estimate average damage before a charge, shooting attack, or key melee activation. It does not replace the game table. It gives a calm statistical view of a combat profile.
Why Expected Damage Matters
Expected damage shows the long run average result. It combines attacks, hit chance, wound chance, save chance, ward chance, and damage per unsaved wound. This is useful when you compare two weapon profiles. A weapon with fewer attacks may still perform better if it has high rend or damage. A large attack pool may fade against strong saves.
Using Advanced Inputs
The tool includes many practical options. You can add hit modifiers and wound modifiers. You can include exploding hits, mortal wounds on critical hits, mortal wounds on critical wounds, and extra damage. You can also add cover, all out defense, save modifiers, and ward rolls. These options help model common tabletop decisions. They also help compare buffs before spending command points.
Reading the Output
The main result is expected final damage. The calculator also shows expected hits, expected wounds, failed saves, ward losses, and mortal damage. These steps make the result easier to audit. If one step looks low, change that input and test again. For example, improve wound chance or rend and watch the failed save number change.
Limits and Best Use
This calculator uses averages. Real dice can roll hot or cold. It also uses a simplified probability model. Some army abilities use special timing or conditional rules. Enter those effects as bonuses when possible. For tournament practice, compare several profiles. Save the CSV for notes. Export the PDF for a quick list. Then test the most promising attacks on the table. Used this way, statistics support better choices without removing the fun of dice.
Practical Comparison
Run the same target save for every profile. Change only one weapon at a time. This keeps comparisons fair. Try a weak target, a normal target, and a tough target. Rend often matters more against armor. Extra attacks often matter more against poor saves. Ward rolls reduce every source after saves. Mortal wounds bypass normal save rolls.
FAQs
What does this calculator estimate?
It estimates average damage from one attack profile. It includes hits, wounds, saves, wards, damage values, modifiers, rerolls, critical effects, and mortal wounds.
Is the result guaranteed in a real game?
No. The result is an expected average. Real dice may roll above or below the estimate. Use it for planning and comparison.
How should I enter rend?
Enter rend as a positive number. For example, rend 1 makes a 4+ save behave like a 5+ save before bonuses.
What does save bonus mean?
Save bonus improves the target save. Enter 1 for a one point improvement. The calculator offsets this against rend.
How do I add mortal wounds?
Use the mortal wound fields for critical hits or critical wounds. The calculator applies ward reduction after adding mortal damage.
What is variable damage?
Variable damage uses the average of the minimum and maximum values. For D3, enter 1 and 3. For D6, enter 1 and 6.
Why are critical hits shown separately?
Critical hits drive extra hits, mortal wounds, and auto wound effects. Showing them separately helps you audit advanced abilities.
Can I compare several weapons?
Yes. Run one profile, export it, then change the weapon inputs. Compare final damage, failed saves, and slain model estimates.