Example Data Table
| Attacker |
Move |
Defender |
Level |
Power |
Attack |
Defense |
STAB |
Type |
| Cinderace |
Pyro Ball |
Corviknight |
50 |
120 |
184 |
172 |
1.5 |
2 |
| Dragapult |
Shadow Ball |
Aegislash |
50 |
80 |
167 |
170 |
1.5 |
2 |
| Rillaboom |
Wood Hammer |
Rotom Wash |
50 |
120 |
194 |
127 |
1.5 |
2 |
Formula Used
Base Damage = floor(floor(floor((2 × Level ÷ 5 + 2) × Power × Attack ÷ Defense) ÷ 50) + 2)
Final Damage = floor(Base Damage × Random Roll × Target × Weather × Critical × STAB × Type × Burn × Screen × Item × Ability × Terrain × Helping Hand × Other)
The random roll uses sixteen values from 85 percent to 100 percent. This calculator lists every roll, then reports minimum, maximum, and average damage.
How to Use This Calculator
Enter the attacker level, move power, attacking stat, and defending stat.
Select STAB, type effectiveness, weather, target, burn, screen, and critical options.
Add item, ability, terrain, Helping Hand, or other custom multipliers.
Press the calculate button. The result appears above the form and below the header.
Use CSV for spreadsheet work. Use PDF for quick battle notes.
Pokemon Sword and Shield Damage Planning
A strong battle plan needs more than a single damage number. Pokemon Sword and Shield uses a damage range. The range comes from hidden random rolls. This tool shows all sixteen possible rolls. It helps you judge safe attacks, risky attacks, and likely knockouts.
Why Damage Ranges Matter
Competitive matches often turn on small margins. A move may look strong, yet miss a knockout by a few points. Another move may seem weak, yet become reliable after STAB, weather, or terrain. This calculator makes those details visible. It gives minimum, maximum, and average damage. It also shows each random roll.
Advanced Battle Modifiers
Sword and Shield battles include many layered effects. STAB rewards moves that match the attacker type. Type effectiveness measures matchup strength. Weather can boost or weaken Fire and Water moves. Critical hits increase damage. Burn can reduce physical damage. Screens can soften incoming attacks. Doubles battles may reduce spread moves. Helping Hand can raise damage during a key turn.
Stat Based Accuracy
Use the final battle stats for best results. Enter Attack for physical moves. Enter Special Attack for special moves. Enter Defense against physical damage. Enter Special Defense against special damage. Include boosts, drops, natures, items, and abilities before entering the numbers. This gives cleaner estimates.
Practical Team Use
The calculator is useful for ranked singles, doubles, raids, and team testing. You can compare moves before choosing a set. You can test if a defensive spread survives common hits. You can also record results for later review. The CSV download supports spreadsheet tracking. The PDF download creates a quick report for notes.
Better Decisions
Good players manage probability. They know when damage is guaranteed. They also know when a roll is unsafe. This tool turns complex battle math into a simple table. Use it before battles, during team building, and after close losses. Clear numbers improve every decision.
FAQs
What does this damage calculator do?
It estimates Pokemon Sword and Shield move damage. It shows the full random roll range, minimum damage, maximum damage, average damage, and combined modifier.
Does it support physical and special moves?
Yes. Use Attack and Defense for physical moves. Use Special Attack and Special Defense for special moves. The formula stays the same.
What is STAB?
STAB means same type attack bonus. It usually applies when the move type matches one of the attacker’s types.
Why are there many damage values?
The game applies a random damage roll. Sword and Shield uses values from 85 percent through 100 percent, creating sixteen possible results.
How do I include weather?
Select boosted, reduced, or normal weather. Use boosted for matching weather benefits. Use reduced when weather weakens the move.
Can this calculate doubles spread damage?
Yes. Set the target modifier to spread move. This applies the common doubles reduction for moves hitting multiple targets.
What should I enter for item and ability?
Enter the final multiplier. For example, use 1.3 for a thirty percent boost. Use 1 when no modifier applies.
Can I export my result?
Yes. The page includes CSV and PDF download buttons. They save the damage range and roll table for later use.