Formula Used
Base Damage = floor(floor(floor(((2 × Level ÷ 5 + 2) × Power × Attack ÷ Defense)) ÷ 50) + 2)
Final Damage = floor(Base Damage × Modifier)
Modifier = Targets × Weather × Critical × Random × STAB × Type × Burn × Screen × Terrain × Item × Ability × Other
Total Damage = Final Damage × Number Of Hits
The random roll uses sixteen values from 85% through 100%.
How To Use This Calculator
Enter the attacker level, move power, attacking stat, defensive stat, and target HP.
Choose the move category so your notes match the correct stat type.
Select STAB, type effectiveness, weather, critical hit, burn, screen, terrain, item, and ability modifiers.
Use the custom modifier for extra effects that are not listed.
Press Calculate Damage to see the roll range above the form.
Use CSV for spreadsheet work. Use PDF for quick sharing.
Understanding Sword and Shield Damage
A battle damage result is not a single fixed number. It is a range. The range changes when level, move power, attack, defense, type, weather, terrain, screens, burn, critical hits, and other modifiers change. This calculator helps you test those parts together. It also shows minimum, average, and maximum damage. That makes planning safer before a match.
Why Rolls Matter
The game uses a random damage roll after the main damage is found. Standard rolls often range from eighty five percent to one hundred percent. A strong attack may still miss a knockout if the low roll appears. A weaker attack may succeed when hazards, chip damage, or type advantage are included. Range checking helps you avoid risky guesses.
Key Battle Factors
Attack and defense are the main stats. Physical moves use Attack and Defense. Special moves use Special Attack and Special Defense. Same type attack bonus raises damage when the move type matches the user. Type effectiveness can double, halve, or block damage. Burn can reduce many physical attacks. Critical hits change the final modifier and can ignore some defensive boosts in battle.
Advanced Planning Value
A detailed calculator is useful for teams, raids, and casual testing. You can compare items, abilities, weather boosts, terrain boosts, screens, and custom multipliers. You can also enter target HP to estimate health loss as a percentage. This is helpful when checking two hit knockouts or finding whether a move is worth using.
Using Results Well
Damage numbers are estimates based on the entered values. Use real in game stats when possible. Include STAB, type effectiveness, and field effects. Add hazards or prior chip damage separately when needed. Export results when comparing many builds. A saved CSV is best for spreadsheets. A PDF works well for quick sharing. The more accurate your inputs are, the more useful the range becomes.
Common Mistakes To Avoid
Do not mix physical and special stats. Do not forget resisted hits. Do not apply burn to special moves. Check target HP after items or training. Use the custom modifier only for effects not listed. Small entry errors can change knockouts. Save results before testing another move set. This keeps comparisons clean and repeatable.
FAQs
What does this damage calculator estimate?
It estimates damage ranges for Sword and Shield style battles. It uses level, move power, stats, type, STAB, critical hits, weather, terrain, screens, burn, and other modifiers.
Why is damage shown as a range?
Damage includes a random roll. The common range uses sixteen rolls from 85% to 100%. The lowest and highest rolls create the final damage range.
Which stat should I enter for physical moves?
For physical moves, enter the attacker Attack stat. Enter the target Defense stat. Do not use Special Attack or Special Defense for physical damage.
Which stat should I enter for special moves?
For special moves, enter the attacker Special Attack stat. Enter the target Special Defense stat. The formula stays the same, but the chosen stats change.
How do I include type advantage?
Use the Type Effectiveness field. Choose no effect, quarter, half, normal, double, or quadruple effectiveness. This multiplier greatly changes final damage.
Does burn always reduce damage?
No. Burn commonly reduces physical attack damage. It should not be applied to normal special move damage. Leave the burn modifier at one for special attacks.
What is the custom modifier for?
Use it for extra effects not listed in the form. Examples include special battle rules, unusual ability behavior, or manually combined multipliers.
Can I export my calculation?
Yes. Use the CSV button for spreadsheet work. Use the PDF button for a simple saved report containing the main inputs and damage results.